@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jercules (Axis) vs. BigBadBruce (Allies)
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 LONDON AB AA 
  Rolls: 2@1; Total Hits: 02@1: (4, 4) Rolls: 2@1; Total Hits: 02@1: (4, 4)LONDON AB DAMAGE 
  Rolls: 2@6; Total Hits: 22@6: (5, 4) Rolls: 2@6; Total Hits: 22@6: (5, 4)
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 So 6 damage on the London airbase. 
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 I guess your are planing Non combat moves, right? Because I’m don’t have the map. 
 No rush, just wondering if you think it’s my turn already.
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 NC 
 -1 dd from sz114 to sz112, 1 from sz114 to sz113
 -2 inf. from NI to SI
 -1 f. from WG to SI
 -1 inf ALB, 1 inf GRE to Bulgaria
 -Danish units to WG
 -2 Yen tanks to Urals
 -4 tanks, 2 mech from G to EP
 -1 art. from France to WG
 -all other France units to Normandy; 2 London tac. land in Normandy
 -London bombers land in WG
 -1 tac, 1 f. in WG lands on new carrierPLACEMENTS 
 -1 ac, 5 trans. in sz113
 -2 f., 1 art. in WGCOLLECTS 
 65 + 15 - 2 (Yugo convoy) = 78 IPCsRussia 
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 RUSSIA 10 - Under occupation, Mother land is lost… PURCHASES 
 N/ACOMBAT MOVES 
 #1 Belarus (Art)
 NOVG: Inf, Art
 ATT:
  Rolls: 2@2; Total Hits: 12@2: (1, 6) Rolls: 2@2; Total Hits: 12@2: (1, 6)
 DEF:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 #1 Belarus 
 TWOLNON COMBAT MOVES 
 BRY > YAK : 5Inf
 HOP > SHE : Inf
 NOV > BST : InfPLACES NEW UNITS 
 N/ACOLLECT : 0 
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 Bump 
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 Japan 10 - 28 IPCs PURCHASES 
 -3 dd (24)
 -1 mech (4)COMBAT 
 -1 tac from HK sinks PHI trans.
 -HK tanks vs. Kwangsi
 -1 bomber in Persia vs. sz80
 -1 bomber from Persia vs. BSSZ80 
  Rolls: 1@4; Total Hits: 11@4: (3) Rolls: 1@4; Total Hits: 11@4: (3)
  Rolls: 1@3; Total Hits: 11@3: (2) Rolls: 1@3; Total Hits: 11@3: (2)BS 
  Rolls: 1@4; Total Hits: 11@4: (1) Rolls: 1@4; Total Hits: 11@4: (1)
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)KWA 
  Rolls: 3@3; Total Hits: 03@3: (5, 6, 5) Rolls: 3@3; Total Hits: 03@3: (5, 6, 5)
  Rolls: 7@2; Total Hits: 37@2: (3, 1, 4, 4, 1, 2, 5) Rolls: 7@2; Total Hits: 37@2: (3, 1, 4, 4, 1, 2, 5)
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 NC 
 -all Stalingrad units to NwP
 -all NwP & P units to Iraq
 -PHI tac to Formosa
 -HK tac to Japan
 -BS bomber lands in EP
 -1 BB from sz23 to sz6
 -1 BB from sz23 to sz26PLACEMENTS 
 -1 dd in sz6, the rest in Persia/sz80COLLECTS 
 25 IPCs-a favour to ask (I know, I’m showing some gall after making you wait… if there is some archaic rule about kamikazees not working against subs, even with a dd present, could you kindly move my 2nd BB from Hawaii to Japan? It would be much appreciated. The devil is in the details, you know?) Sorry to make you wait, but from here on in I’ll be around. 
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 Yep, Kamikazes can’t target subs and transport. They may target any other ships, Japan assigns Kamikaze so specific ship… so it’s Japan’s choice for hits… but overkill is possible and not transfered. So I move you BB back to Japan, according to your choice (no issue here, not even a favour, you state in advance so all fully legit here!). 
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 USA 10 - Hmmm…Japan well defended… so, what’s new Einstein? PURCHASES (79) 
 3Inf(9) + 3Art(12) + 2Tr(14) + AC(16) + Ftr(10) + Tac(11) + Sub(6) = 78, save 1COMBAT MOVES 
 #1 Denmark (empty)
 GIBR: Inf via Tr z91#2 Norway (3Inf) 
 GIBR: Inf, Art via Tr z91
 z110: Ftr - Land in z112 on AC to be
 NOVG: SB - Land in ENGLNaval combat z112 prior #1 and #2 (DD + up to 2 Ftr available) 
 z110: AC, Ftr - Land in ENGL
 NOVG: 2SB - Land in ENGL
 z91 : DD
 - Waiting Scramble orders -#3 Greece (Empty) 
 TOBR: MInf, Arm via 2Tr z92>z99#4 Holland (empty) 
 GIBR: Inf via Tr z92
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 No scramble. 
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 Naval combat z112 prior #1 and #2 
 ATT : DD, Ftr, 2SB
  Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (5)2@4: (1, 4) Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (5)2@4: (1, 4)
 DEF : DD
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Naval combat z112 
 CWL : DD#2 Norway 
 ATT : Inf, Art, Ftr, SB
  Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 4)1@3: (3)1@4: (3) Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 4)1@3: (3)1@4: (3)
 DEF : 3Inf
  Rolls: 3@2; Total Hits: 03@2: (6, 6, 3) Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)
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 #2 Norway 
 ATT : Inf, Art, Ftr, SB
  Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 4)1@3: (1)1@4: (4) Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 4)1@3: (1)1@4: (4)
 DEF : Inf
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 #2 Norway 
 TWL : InfNON COMBAT MOVES 
 EUS > QBC : Inf, Art
 z109> z106: Tr
 GIB > ENG : Art via Tr z91
 z92 > z110 : BB, Tr with UK Inf+Art, Tr with French Inf
 z101> z91 : Sub
 EUS > GIB : Ftr
 z92 > ENG : Ftr, Tac
 EUS > z92 : 2Ftr land on UK AC
 EUS > ENGL: 2SB
 z92 > z91 : Tr
 z7 > z17 : Ac, Tac, Ftr, Tr
 z7 > z15 : Sub
 z7 > z16 : Sub
 z7 > z24 : Sub
 WUS > HAW : AA via 2Tr
 TOB > EGY : MInf, Arm
 z92 > z102 : 2TrPLACES NEW UNITS 
 EUS : Inf, Art
 WUS : 2Inf, 2Art, 2Tr, AC, Ftr, Tac, SubCOLLECT : 66 + 30(NO#1,2,3,4,5) + 0Saved = 96 
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 CHINA 10 - Whole China freed PURCHASES (30) 
 10Inf = 30, save 0COMBAT MOVES #1 Kwangtung (AA gun) 
 KSI : InfNON COMBAT MOVES 
 BUR > SHE : Ftr
 KSI > ANH : 5Inf, 2Art
 KWA > HUN : 5Inf, 2ArtPLACE NEW UNITS 
 KAN : 3Inf
 TSI : 3Inf
 SIK : 3INF
 MAN : InfCOLLECT : 23 + 6(NO#1) + 0Saved = 29 
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 UK 10 - Rebuilding London PURCHASES 
 London (43) : Repair AirBase(4) + 5Inf(15) + Repair IC(14) +2Art(8.) = 41, save 2 
 Calcutta(18) : 2Art(8.) + Ftr(10) = 18, save 0COMBAT MOVES 
 #1 West France (3Inf, 2Art, Arm, Tac)
 GIB : 3Inf, 3Art via 3Tr z92 > z110
 Z110: Inf, Art
 ENG : 2Ftr - Return
 z92 : BB, Cr bombard via z110#2 Kazakhstan (empty) 
 EPR : Arm#3 Trans Jordan (Arm) 
 EYG : Inf, Arm, MInf
 SAF : Inf, Art via Tr z71
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 #1 West France 
 ATT: 4Inf, 4Art, 2Ftr, Cr, BB
  Rolls: 8@2 3@3 1@4; Total Hits: 68@2: (2, 5, 4, 6, 6, 2, 1, 2)3@3: (5, 3, 4)1@4: (2) Rolls: 8@2 3@3 1@4; Total Hits: 68@2: (2, 5, 4, 6, 6, 2, 1, 2)3@3: (5, 3, 4)1@4: (2)
 DEF : 3Inf, 2Art, Arm, Tac
  Rolls: 5@2 2@3; Total Hits: 35@2: (2, 2, 6, 5, 3)2@3: (5, 2) Rolls: 5@2 2@3; Total Hits: 35@2: (2, 2, 6, 5, 3)2@3: (5, 2)#3 Trans Jordan 
 ATT : 2Inf, Arm, MInf, Art
  Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 5)2@2: (6, 1)1@3: (5) Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 5)2@2: (6, 1)1@3: (5)
 DEF : Arm
  Rolls: 1@3; Total Hits: 01@3: (6) Rolls: 1@3; Total Hits: 01@3: (6)
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 Oups 2Tac… here the extra dice 
  Rolls: 1@3; Total Hits: 11@3: (1) Rolls: 1@3; Total Hits: 11@3: (1)


 
		 
		






