Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJercules (Axis) vs. BigBadBruce (Allies)
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#3 Iraq
TWL : MInf, FtrNON COMBAT MOVES
QUE > SCO : Inf, Art via Tr z106 > z119
EUS > ICE : 2Inf, 2Arm via 2Tr z101
z012> z101: 2Tr
GIB > NOR : Inf, Art via Tr z91 > z112
z93 > z91 : Sub
EUS > NOR : 2SB
z19 > z20 : AC, Ftr, Tac
z26 > z6 : Sub
WUS > HAW : Arm, Art via 4Tr z10
HAW > MID : Ftr, TacPLACES NEW UNITS
NOR : minor IC, AirBase
DEN : BB, AC, Ftr > z112
EUS : 2Inf, 2ArmCOLLECT : 65 + 30(NO#1,2,3,4,5) + 4Saved - 1Convoy z80 = 98
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CHINA 12 - Babyboom… target is 1.6billion of us!
PURCHASES (31)
9Inf + Art = 31, save 0COMBAT MOVES
NoneNON COMBAT MOVES
KWE > SHE : 5Inf, 2Art, FtrPLACE NEW UNITS
KAN : 3Inf
TSI : 3Inf
SIK : 3INF
SHE : ArtCOLLECT : 23 + 6(NO#1) + 0Saved = 29
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UK 12 - Liberation of Russia has started
PURCHASES
London (47) : AC(16) + Tr(7) + 4Arm(24) = 47, save 0
Calcutta(29) : 4Arm(24) = 24, save 5COMBAT MOVES
#1 Northwest Persia (empty)
CPE : 2Inf, Art#2 Causasus (empty)
KAZ : MInf, Arm blitz thru#3 Rostov (2SB)
KAZ : MInf, Arm#4 Sumatra (Inf, Art)
IND : 2Inf, 2Art via 2Tr z39 -
#3 Rostov
ATT : MInf, Arm
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
DEF : 2SB
Rolls: 2@1; Total Hits: 02@1: (2, 3) -
#3 Rostov - Round 2
ATT : MInf, Arm
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
DEF : SB
Rolls: 1@1; Total Hits: 01@1: (3) -
#4 Sumatra
ATT : 2Inf, 2Art
Rolls: 4@2; Total Hits: 14@2: (5, 4, 1, 5)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
#4 Sumatra - Round 2
ATT : 2Inf, 2Art
Rolls: 4@2; Total Hits: 34@2: (2, 5, 2, 1)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (1) -
#3
TWOL#4 Sumatra
TWL : InfNON COMBAT MOVES
z97 > z98 : Sub
ETH > z98 : Ftr, land on AC to be
EGY > z98 : Ftr, land on AC to be
SIK > KAZ : 9Inf, Art, AA
SAF > EGY : SBPLACE NEW UNITS
IND : 4Arm
EGY : AC, Tr, Arm
CPE : 3ArmCOLLECT
London : 39 + 10(NO#1,2) + 0Saved - 1Convoy z80 = 48
Calcutta: 27 + 5(NO#3) + 5Saved = 37 -
Oups! Forgot about z114
ANZAC 12 - Navy down, Japan’s next
PURCHASES (26)
Tr(7) + SB(12) = 19, save 9COMBAT MOVES
NoneNON COMBAT MOVES
CEL > PHI : 2Inf via Tr z35
QUE > PHI : Inf via 2Tr z54
NSW > QUE : Inf, ArtPLACE NEW UNITS
QUE : 2Tr, Inf
NSW : Inf, ArtCOLLECT : 16 + 10(NO#1,2) + 9Saved = 35
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Well, to me it seem’s pretty much hopeless for Axis.
If you rather go on until the official end, it’s ok with me. But if you rather quit now and not spend more time on this game, it’s ok too.Up to you.
In any case, this was an amazin game. I look forward to play again with you, whenever you want to play again, I’m in.
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Let’s give it another axis turn, then we’ll see.
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Italy 12 - 14 IPCs
PURCHASES
-1 dd, 1 subCOMBAT
-sz95 vs. sz98sz98 (sub sneak shot)
Rolls: 1@2; Total Hits: 11@2: (1) -
Yet another question: Could I retreat right now?
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Obviously I mean sz98: Can I retreat the whole navy after a single sneak shot?
Thanks for the kind words, this has been a memorable game. I would love to have an immediate rematch, you’ve certainly proved to be someone I can’t take lightly (after all, you know the rules!)
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Not sure what you mean. A full round of battle most occur before you choose to retreat.
A. You can’t sneak fire and withdraw right after. Other attackers and defenders have to roll.
B. After a full round must occur : Sneak, remove casualties, attacker fires, assigne hits, defender fires, assign hits, remove casualties… and then, the attacker choose to withdraw or carry one with another round.Furthermore, say you didn’t have a DD, I must state before attacker rolls if my sub submerge or not. So, for instance, my sub survives first round and your DD don’t, at start of 2nd round (taking you choose to continu), I can submerge my sub.
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I assign the sneak hit on AC.
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Alright, simplifies things a bit then.
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
Rolls: 1@1 1@2 2@4; Total Hits: 31@1: (5)1@2: (2)2@4: (4, 3) -
So the seazone is cleared, and I’ll assume you land the planes in Cairo.
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So the seazone is cleared, and I’ll assume you land the planes in Cairo.
True, I save both planes. But I cause 3 hits and you have 4. So in other the battle to stop it’s either because :
1. You save the sub. Since Planes and sub can’t hit either other, my planes land and you Sub stay in z98
2. You save a crippled BB (or DD for that matter). Since I still have units, you choose to retreat.
3. You go on with a 2nd round of battle.But you can’t have a crippled BB or a DD in sz98 after this first round.





