Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJercules (Axis) vs. BigBadBruce (Allies)
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Actually, wait, I’d rather see the results of my first volley before making any allocations.
By rules, you have to allocate hits before rolling defending dices. More then often, it doesn’t involve important decision, so people roll them at same time t speed up things. But when it does affect strategy, I rather wait for hit allocation before rolling dice.
This is one of those cases. So I’ll wait your hit allocation before rolling defense, ok?
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Alright, 1 on the dd, 1 on the tac.
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DEF : AC, DD, Ftr, Tac
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 3)1@3: (3)1@4: (1) -
#2 z37 - Round 2
ATT : 2Sub (Sneak attack and hit can’t be assigned to planes), 2Ftr, SB
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (6, 5)2@3: (3, 1)1@4: (2)
DEF : AC, Ftr (hit can’t be assigned to subs)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2) -
#2 z37
CWL : 2Sub, FtrNON COMBAT MOVES
EGY > T.JO: Inf
z62 > z54 : TrPLACE NEW UNITS
QUE : Tr, Art, ACCOLLECT : 16 + 10(NO#1,2) + 8Saved = 34
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Oups… just realize now that last round it was 1@2 + 1@4… but you hit anyway. Sorry for mistyping your defense.
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Italy - 16 IPCs
PURCHASES
-1 f., 2 inf.COMBAT
-1 tank (Iraq) vs. TJTJ
Rolls: 10@3; Total Hits: 210@3: (5, 1, 6, 6, 4, 6, 1, 4, 4, 4)
Rolls: 10@2; Total Hits: 310@2: (4, 3, 3, 5, 2, 4, 2, 6, 2, 3) -
NC
-3 mech (SF), 3 tanks (NI) to SI
-2 art. from SF to NIPLACEMENTS
-2 inf., 1 f. in SICOLLECTS
14 + 4 (bonuses) - 5 (convoy) = 13 IPCs -
FRANCE
Nothing.
Germany’s turn.
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Germany 10 - 75 IPCs
PURCHASES
-1 ac (16)
-5 trans (35)
-2 f (20)
-1 art (4)COMBAT
-Vol and Smo units + 2 mech (Bry) vs. Archangel
-1 tank from SU takes EP
-1 art from Bry takes Belarus
-strat. bombing: 4 bombers, 2 tac. from WG to LondonARCH
Rolls: 10@2; Total Hits: 610@2: (4, 1, 1, 2, 2, 6, 1, 1, 4, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
BTW, for the strat. bomb, you need to decide if those fighters will act as interceptors.
4 bombers guaranteed to hit London.
LONDON AA
Rolls: 4@1; Total Hits: 04@1: (6, 2, 6, 4) -
LONDON DAMAGE
Rolls: 4@6; Total Hits: 44@6: (5, 2, 5, 2)+ 8 -
So 20 damage.
So you can send 2 interceptors to potentially knock out my 2 tac bombers. I await your decision.
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Forgotten battle: 1 inf. from Norway takes Finland.
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No interception.
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LONDON AB AA
Rolls: 2@1; Total Hits: 02@1: (4, 4)LONDON AB DAMAGE
Rolls: 2@6; Total Hits: 22@6: (5, 4) -
So 6 damage on the London airbase.
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I guess your are planing Non combat moves, right? Because I’m don’t have the map.
No rush, just wondering if you think it’s my turn already. -
NC
-1 dd from sz114 to sz112, 1 from sz114 to sz113
-2 inf. from NI to SI
-1 f. from WG to SI
-1 inf ALB, 1 inf GRE to Bulgaria
-Danish units to WG
-2 Yen tanks to Urals
-4 tanks, 2 mech from G to EP
-1 art. from France to WG
-all other France units to Normandy; 2 London tac. land in Normandy
-London bombers land in WG
-1 tac, 1 f. in WG lands on new carrierPLACEMENTS
-1 ac, 5 trans. in sz113
-2 f., 1 art. in WGCOLLECTS
65 + 15 - 2 (Yugo convoy) = 78 IPCsRussia
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RUSSIA 10 - Under occupation, Mother land is lost…
PURCHASES
N/ACOMBAT MOVES
#1 Belarus (Art)
NOVG: Inf, Art
ATT:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
DEF:
Rolls: 1@2; Total Hits: 01@2: (5)





