manual save on files and send
Jercules (Axis) vs. BigBadBruce (Allies)
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ANZAC 8 - Macarthur’s brought back
PURCHASES (35)
Tr(7) + Art(4) + AC(16) = 27, save 8COMBAT MOVES
#1 Philippines (Arm)
NTE : Arm via Tr z55
DGU : Inf via Tr z55
BOR : Art via Tr z43#2 z37 (AC, DD, Ftr, Tac)
z45 : 2Sub
z44 : Sub
z20 : Sub
HUN : Ftr - land in SHM
KOR : Tac - land in SHM
QUE : Ftr - land in SHM -
Note : For #2 oups, rather a SB from Korea
#1 Philippines (Arm)
ATT : Inf, Art, Arm
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 3)1@3: (6)
DEF : Arm
Rolls: 1@3; Total Hits: 11@3: (2)
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Really? Again??
#1 Philippines
ATT : Art, Arm
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
DEF : Arm
Rolls: 1@3; Total Hits: 01@3: (6)
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Now wondering if ammo was issued for turn 9…
#1 Philippines - Round 3
ATT : Art, Arm
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
DEF : Arm
Rolls: 1@3; Total Hits: 01@3: (6)
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Fiou…
#1 Philippines
TWL#2 z37
ATT : 4Sub (hit cannot be assigned to planes), 2Ftr, SB
Rolls: 4@2 2@3 1@4; Total Hits: 24@2: (5, 5, 5, 4)2@3: (3, 3)1@4: (6)
DEF : AC, DD, Ftr, Tac
Rolled after hit allocation -
1 hit on the dd, 1 hit on the tac.
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Actually, wait, I’d rather see the results of my first volley before making any allocations.
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Actually, wait, I’d rather see the results of my first volley before making any allocations.
By rules, you have to allocate hits before rolling defending dices. More then often, it doesn’t involve important decision, so people roll them at same time t speed up things. But when it does affect strategy, I rather wait for hit allocation before rolling dice.
This is one of those cases. So I’ll wait your hit allocation before rolling defense, ok?
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Alright, 1 on the dd, 1 on the tac.
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DEF : AC, DD, Ftr, Tac
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 3)1@3: (3)1@4: (1)
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#2 z37 - Round 2
ATT : 2Sub (Sneak attack and hit can’t be assigned to planes), 2Ftr, SB
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (6, 5)2@3: (3, 1)1@4: (2)
DEF : AC, Ftr (hit can’t be assigned to subs)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
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#2 z37
CWL : 2Sub, FtrNON COMBAT MOVES
EGY > T.JO: Inf
z62 > z54 : TrPLACE NEW UNITS
QUE : Tr, Art, ACCOLLECT : 16 + 10(NO#1,2) + 8Saved = 34
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Oups… just realize now that last round it was 1@2 + 1@4… but you hit anyway. Sorry for mistyping your defense.
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Italy - 16 IPCs
PURCHASES
-1 f., 2 inf.COMBAT
-1 tank (Iraq) vs. TJTJ
Rolls: 10@3; Total Hits: 210@3: (5, 1, 6, 6, 4, 6, 1, 4, 4, 4)
Rolls: 10@2; Total Hits: 310@2: (4, 3, 3, 5, 2, 4, 2, 6, 2, 3)
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NC
-3 mech (SF), 3 tanks (NI) to SI
-2 art. from SF to NIPLACEMENTS
-2 inf., 1 f. in SICOLLECTS
14 + 4 (bonuses) - 5 (convoy) = 13 IPCs -
FRANCE
Nothing.
Germany’s turn.
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Germany 10 - 75 IPCs
PURCHASES
-1 ac (16)
-5 trans (35)
-2 f (20)
-1 art (4)COMBAT
-Vol and Smo units + 2 mech (Bry) vs. Archangel
-1 tank from SU takes EP
-1 art from Bry takes Belarus
-strat. bombing: 4 bombers, 2 tac. from WG to LondonARCH
Rolls: 10@2; Total Hits: 610@2: (4, 1, 1, 2, 2, 6, 1, 1, 4, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
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BTW, for the strat. bomb, you need to decide if those fighters will act as interceptors.
4 bombers guaranteed to hit London.
LONDON AA
Rolls: 4@1; Total Hits: 04@1: (6, 2, 6, 4)
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LONDON DAMAGE
Rolls: 4@6; Total Hits: 44@6: (5, 2, 5, 2)+ 8
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So 20 damage.
So you can send 2 interceptors to potentially knock out my 2 tac bombers. I await your decision.