@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jercules (Axis) vs. BigBadBruce (Allies)
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 So Yunnan and Hunan fall with 2 Japanese inf. lost apiece. NCM 
 -2 full a.c.'s from sz6 > sz33
 -1 trans. w/ 1 tank (Japan), 1 inf. (Iwo) > Carolines
 -1 inf. and 1 art. (Ksu) > Ksi
 -1 trans. (sz20) picks up 1 inf. (Ok), 1 art. (Man.) > Ksi
 -1 aa from Man. > Jehol
 -1 BB, 1 sub (sz19) & 1 cr. (sz20) > sz36
 -2 dd, 1 BB, 1 cr., 1 sub (sz6) > sz33
 -1 inf. (Man.) > Japan (1 trans.)
 -all China aircraft + formosa fighter > Kwangsi
 -2 tac., 2 f. (Japan) > Carolines
 -fighters in Korea and Ok > Japan
 -1 dd (sz19) > sz6PLACEMENTS: 
 -3 trans. (sz6)COLLECTS: 
 26 + 4 + 5 + 10 (not being at war) = 45 IPCsUS is up 
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 Forgot to place purchases on the map. 
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 USA 1 - Not getting involved in European war… PURCASES (52) 
 AC(16) + Ftr(10) + Tac(11) + Tr(7) + DD(8.) = 52, save 0COMBAT MOVES 
 NoneNCM 
 CUS > EUS : Inf, Arm
 z35 > z49 : DD
 z35 > z23 : Sub
 z10 > z26 : AC, BB, DD, Cr, Tr + (Inf, Art > HAW)
 z10 > HAW : Ftr. Tac
 CUS > HAW : SB
 WUS > z26 : Ftr
 EUS > z26 : Ftr
 z26 > z10 : Tr
 PHI > GUA : FtrPLACES NEW UNITS 
 EUS : AC, Ftr, Tac > z101
 CUS : Tr, DD > z101COLLECT : 52 + 0saved = 52 
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 CHINA 1 - All to secure Burma road. PURCASES (12) 
 4Inf = 12, save 0COMBAT MOVES 
 #1 Yunnan (2Inf)
 SUI : 2Inf
 SZE : Ftr#2 Yunnan (Inf, Art) 
 SZE : 5Inf
 KWE: 2Inf
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 #1 Yunnan 
 ATT : 2Inf, Ftr
  Rolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (1) Rolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (1)
 DEF : 2Inf
  Rolls: 2@2; Total Hits: 22@2: (1, 1) Rolls: 2@2; Total Hits: 22@2: (1, 1)
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 NO FAIR! Shouldn’t be allowed to hit twice with 2@2 :-) 
 Oh well…#1 Yunnan 
 Retreat : Ftr land in Sui#2 Yunnan 
 ATT : 7Inf
  Rolls: 7@1; Total Hits: 27@1: (1, 6, 6, 5, 2, 2, 1) Rolls: 7@1; Total Hits: 27@1: (1, 6, 6, 5, 2, 2, 1)
 DEF : Inf, Art
  Rolls: 2@2; Total Hits: 02@2: (5, 3) Rolls: 2@2; Total Hits: 02@2: (5, 3)
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 Ok… :lol: … all or nothing… #2 Yunnan 
 TWOLNON COMBAT MOVES 
 SHE > SUI : InfPLACE NEW UNITS 
 SUI : 4InfCOLLECT : 9 + 6 = 15 
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 UK 1 - Sink the Bismarck at all cost! PURCASES 
 London (29) : AC(16) + DD(8.) = 24, save 5
 Calcutta(17) : Arm(6) + Tr(7) + Art(4) = 17, save 0COMBAT MOVES 
 #1 z112 (Danted BB, DD, Cr, Sub, up to 3 optionnal planes)
 z110 : BB, Cr
 z109 : DD
 ENGL : 2Ftr
 SCOT : Ftr
 GIBR : Ftr (can land on AC to be)#2 z91 (2Sub) 
 z106 : DD
 MALT : Ftr#3 Ethiopa (2Inf, Art) 
 SUD : Inf
 ALEX: Inf, Art via Tr z98
 z98 : Tac, Cr bombard from z76
 EGYP: MInf
 z39 : Cr Bombard from z76- Waiting scrambling orders - 
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 I’ll scramble the fighters. Before you start rolling though, it is my understanding that planes can in no circumstances hit subs (even with the dd present). We can waive that rule for this game if you like, it makes little difference to me. But if not, it makes you SZ91 attack dicier, which means you may want to devote more navy to it, which means less for the Bismarck, which means perhaps your whole strategy changes. Up to you, I always played it where anything can hit subs so long as a dd was present until I was corrected in another forum game. But yeah, Goring is adamant… SCRAMBLE THE FIGHTERS!!! 
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 If DD is present, anything can hit Subs. 
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 Since it may affects strategy, I’ll wait for you hit allocation before rolling defences. #1 z112 
 ATT : DD, 4Ftr, Cr, BB
  Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 6, 6, 2, 2)1@4: (4) Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 6, 6, 2, 2)1@4: (4)
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 The sub, the dd, the cruiser, and 1 fighter. 
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 #1 z112 
 DEF : Sub, DD, Cr, 3Ftr, Danted BB
  Rolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6) Rolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6)
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 #1 z112 
 ATT : 4Ftr, Cr, Danted BB
  Rolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6) Rolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
 DEF : 2Ftr, Danted BB
  Rolls: 3@4; Total Hits: 13@4: (3, 5, 5) Rolls: 3@4; Total Hits: 13@4: (3, 5, 5)
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 #1 z112 - Round 3 
 ATT : 4Ftr, Danted BB
  Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6) Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
 DEF : Danted BB
  Rolls: 1@4; Total Hits: 01@4: (6) Rolls: 1@4; Total Hits: 01@4: (6)
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 #1 z112 - Round 4 
 ATT : 4Ftr, Danted BB
  Rolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3) Rolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
 DEF : Danted BB
  Rolls: 1@4; Total Hits: 11@4: (1) Rolls: 1@4; Total Hits: 11@4: (1)
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 #1 z112 
 CWL : DD, Cr, Ftr and first hit on BB#2 z91 
 ATT : DD, Ftr
  Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6) Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
 DEF : 2Sub
  Rolls: 2@1; Total Hits: 02@1: (2, 2) Rolls: 2@1; Total Hits: 02@1: (2, 2)
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 #2 z91 - Round 2 
 ATT : DD, Ftr
  Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6) Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
 DEF : 2Sub
  Rolls: 2@1; Total Hits: 02@1: (5, 4) Rolls: 2@1; Total Hits: 02@1: (5, 4)
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 #2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys? 
 ATT : DD, Ftr
  Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1) Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
 DEF : 2Sub
  Rolls: 2@1; Total Hits: 02@1: (5, 2) Rolls: 2@1; Total Hits: 02@1: (5, 2)


 
		 
		






