Jercules (Axis) vs. BigBadBruce (Allies)


  • So you get three hits, 2 by planes. Planes can’t hit subs, but the carrier could, and the carrier got a hit. But in such a scenario I would choose to submerge… then again, do I even need to? I could allocate the carrier hit to my dd, and one of the planes hits to my cruiser, making the 2nd fighter hit useless. All that is left are planes and subs, so my subs resumes attacking to sink the transport, and in the end there is nothing left in sz98 but the sub. Have I got that right?

    NC
    -2 inf., 1 art., 1 aa to Paris

    PLACEMENTS
    -1 dd, 1 sub in sz97

    COLLECTS
    13 + 5 = 18 IPCs

    BBBvsJ_12hItaly.AAM


  • G13 - 83 IPCs

    PURCHASES
    -3 bombers (36)
    -4 transports (28)
    -1 ac (16)
    -1 inf. (3)

    COMBAT
    -3 art. vs. Scotland
    -1 inf., 1 art., 2 or 3 bombers… vs. Rostov

    Scotland
    DiceRolls: 3@2; Total Hits: 23@2: (2, 1, 5)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • 2 German art. take Scotland.

    ROSTOV
    DiceRolls: 2@2 2@4; Total Hits: 02@2: (6, 3)2@4: (5, 5)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)


  • Alright, I’ll stop there. One more bomber fires in Rostov IF I am correct that that UK transport is sunk.

    If it is not, I must use that bomber to sink it, and this battle continues.


  • BTW, forgotten battle: WG tank takes Denmark.
    Forgotten Italian NC: SI aa to NI


  • Actually, sorry, nvrmd the Italian NC. I’m losing my mind with this game.


  • @Jercules:

    So you get three hits, 2 by planes. Planes can’t hit subs, but the carrier could, and the carrier got a hit. But in such a scenario I would choose to submerge… then again, do I even need to? I could allocate the carrier hit to my dd, and one of the planes hits to my cruiser, making the 2nd fighter hit useless. All that is left are planes and subs, so my subs resumes attacking to sink the transport, and in the end there is nothing left in sz98 but the sub. Have I got that right?

    So, it ends up with option 1 of my post, so yep it’s ok.


  • @Jercules:

    Alright, I’ll stop there. One more bomber fires in Rostov IF I am correct that that UK transport is sunk.

    If it is not, I must use that bomber to sink it, and this battle continues.

    Not sure what you mean… but you certainly got the worst luck possible in that first round.
    I guess you mean the Russian Transport in z100… it’s not UK, it’s Russian. So not really a threat. If you want to assign a Bomber to sink it, it’s an auto win. If not (and quite frankly I don’t see the need to sink it), then yes you have 1 more bomber to shoot at Rostov.


  • Yes, I was worried that UK transport was not sunk, in which case I’d have to sink it. I started rolling Rostov anyway because maybe the job could be done regardless. Anyway, thanks again, let me get this turn done finally.

    ROSTOV
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • ROSTOV
    DiceRolls: 1@2 3@4; Total Hits: 31@2: (1)3@4: (2, 3, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Rostov cleared but not conquered.


  • Your defense was actually a 3 there, sorry about that. Hits anyway.

    NC
    -bombers land in SU
    -1 inf. from France to NI
    -2 f. from Leningrad to sz97
    -all mobile Moscow units to SU
    -non-mobile Moscow units to Tambov
    -Vol tanks to Bryansk
    -Vyborg units to Leningrad
    -1 aa from WG to NI
    -2 tanks from WG to Yugo

    PLACEMENTS
    -all naval units in sz97
    -bombers in SU
    -1 inf. in Yugo

    COLLECTS
    55 - 2 + 15 = 68 IPCs


  • Japan 13 - 15 IPCs

    PURCHASES
    -2 tanks, 1 inf.

    COMBAT
    -none

    NC
    -dd from sz80 to sz39 (don’t forget the convoy block)

    PLACEMENTS
    -Stalingrad

    COLLECTS
    10 - 8 = 2 IPCS (lol)

    Alright, FINALLY, you can get going. And don’t worry, I’m starting to think you’re right, this game is worth playing much longer.

    BBBvsJ_13cJapan.AAM


  • RUSSIA 13 - Inroute to free Moscow

    PURCHASES
    N/A

    COMBAT MOVES
    #1 Urals (Empty)
    EVE : Inf

    #2 Vologda (Empty)
    NOV : Inf

    NON COMBAT MOVES
    TIM > NOV : Inf
    YEN > TIM : 3Inf
    z99 > z81 : Sub

    PLACES NEW UNITS
    N/A

    COLLECT : 0


  • USA 13

    PURCHASES (98)
    2 minor IC(24) + Naval Base(15) + 3Arm(18) + 2 BB(40) = 97, save 1

    COMBAT MOVES
    #1 Denmark (Arm)
    NOR : Inf, Art via Tr z112
    z112: BB Bombard from z112

    #2 West Germany (empty)
    NOR : Art via Tr z119

    #3 Scotland (2Art)
    ICE : 2Inf, 2Arm via 2Tr z123>z109

    #4 z111 (3Tr)
    z91 : Sub

    #5 z113 (3DD)
    NOR : 2Ftr, Tac
    z112: Ftr

    #6 East Germany (no interceptors)
    Bombrun : 2SB from NOR

    #7 Karelia (empty)
    FIN : Inf


  • #1 Denmark
    ATT : Inf, Art, BB
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (2, 3)1@4: (2)
    DEF : Arm
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    #3 Scotland
    ATT : 2Inf, 2Arm
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 6)2@3: (2, 6)
    DEF : 2Art
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    #5 z113
    ATT : 3Ftr, Tac
    DiceRolls: 3@3 1@4; Total Hits: 33@3: (6, 2, 3)1@4: (4)
    DEF : 3DD
    DiceRolls: 3@2; Total Hits: 13@2: (4, 6, 1)

    #6 East Germany
    AA Gun
    DiceRolls: 2@1; Total Hits: 02@1: (3, 4)
    Bombrun
    DiceRolling 2d6:
    (5, 6)


  • #1 Denmark
    TWOL

    #3 Scotland
    TWL : Inf

    #5 z113
    CWL : Ftr

    #6 East Germany
    15 hits (5+2 + 6+2) added on Major IC

    NON COMBAT MOVES
    WUS > GIB : 2Inf, 2Arm via 2Tr z101
    IRQ > CAU : Arm

    PLACES NEW UNITS
    NOR : Naval Base
    IRQ : minor IC
    FIN : minor IC
    NOR : 3Arm
    z10 : 2BB

    COLLECT : 71 + 30(NO#1,2,3,4,5) + 1Saved = 102

    BBBvsJ_13dUSA.AAM


  • CHINA 12 - Babyboom… target is 1.6billion of us!

    PURCHASES (29)
    None

    COMBAT MOVES
    None

    NON COMBAT MOVES
    None

    PLACE NEW UNITS
    None

    COLLECT : 23 + 6(NO#1) + 29Saved = 58


  • UK 13 - Egypt Fortification

    PURCHASES
    London (48) : AC(16) + BB(20) + DD(8.) = 44, save 4
    Calcutta(37) : 6Arm(36) = 36, save 1

    COMBAT MOVES
    #1 Normandy (empty)
    HOL : Art

    #2 Samara (empty)
    KAZ : 9Inf, Art, AA

    NON COMBAT MOVES
    z114 > z112 : BB*, DD
    NPER > CAU  : 2Inf, Art
    CPER > CAU  : 3Arm
    IND > EPER  : 4Arm
    SUM > CEL : Inf, 2Art via 2Tr
    EGY > z98 : 2Ftr on AC to be

    PLACE NEW UNITS
    z98 : BB, AC, DD
    IND : 6Arm

    COLLECT
    London :  42 + 10(NO#1,2) + 4Saved - 2Convoy z98 = 54
    Calcutta: 27 + 5(NO#3) + 1Saved - 1Convoy z39 = 32

    ANZAC 13 - Big day is coming

    PURCHASES (35)
    BB(20) + 2Tr(14) = 35, save 1

    COMBAT MOVES
    #1 z39 (DD)
    PHI : SB - land in IND
    ATT
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    DEF
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    NON COMBAT MOVES
    None

    PLACE NEW UNITS
    z54 : BB, DD, Tr

    COLLECT : 16 + 10(NO#1,2) + 1Saved = 27


  • z39
    CWL : SB

    Map…

    BBBvsJ_13gANZAC.AAM

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