Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJercules (Axis) vs. BigBadBruce (Allies)
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So Yunnan and Hunan fall with 2 Japanese inf. lost apiece.
NCM
-2 full a.c.'s from sz6 > sz33
-1 trans. w/ 1 tank (Japan), 1 inf. (Iwo) > Carolines
-1 inf. and 1 art. (Ksu) > Ksi
-1 trans. (sz20) picks up 1 inf. (Ok), 1 art. (Man.) > Ksi
-1 aa from Man. > Jehol
-1 BB, 1 sub (sz19) & 1 cr. (sz20) > sz36
-2 dd, 1 BB, 1 cr., 1 sub (sz6) > sz33
-1 inf. (Man.) > Japan (1 trans.)
-all China aircraft + formosa fighter > Kwangsi
-2 tac., 2 f. (Japan) > Carolines
-fighters in Korea and Ok > Japan
-1 dd (sz19) > sz6PLACEMENTS:
-3 trans. (sz6)COLLECTS:
26 + 4 + 5 + 10 (not being at war) = 45 IPCsUS is up
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Forgot to place purchases on the map.
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USA 1 - Not getting involved in European war…
PURCASES (52)
AC(16) + Ftr(10) + Tac(11) + Tr(7) + DD(8.) = 52, save 0COMBAT MOVES
NoneNCM
CUS > EUS : Inf, Arm
z35 > z49 : DD
z35 > z23 : Sub
z10 > z26 : AC, BB, DD, Cr, Tr + (Inf, Art > HAW)
z10 > HAW : Ftr. Tac
CUS > HAW : SB
WUS > z26 : Ftr
EUS > z26 : Ftr
z26 > z10 : Tr
PHI > GUA : FtrPLACES NEW UNITS
EUS : AC, Ftr, Tac > z101
CUS : Tr, DD > z101COLLECT : 52 + 0saved = 52
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CHINA 1 - All to secure Burma road.
PURCASES (12)
4Inf = 12, save 0COMBAT MOVES
#1 Yunnan (2Inf)
SUI : 2Inf
SZE : Ftr#2 Yunnan (Inf, Art)
SZE : 5Inf
KWE: 2Inf -
#1 Yunnan
ATT : 2Inf, Ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (1)
DEF : 2Inf
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
NO FAIR! Shouldn’t be allowed to hit twice with 2@2 :-)
Oh well…#1 Yunnan
Retreat : Ftr land in Sui#2 Yunnan
ATT : 7Inf
Rolls: 7@1; Total Hits: 27@1: (1, 6, 6, 5, 2, 2, 1)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Ok… :lol: … all or nothing…
#2 Yunnan
TWOLNON COMBAT MOVES
SHE > SUI : InfPLACE NEW UNITS
SUI : 4InfCOLLECT : 9 + 6 = 15
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UK 1 - Sink the Bismarck at all cost!
PURCASES
London (29) : AC(16) + DD(8.) = 24, save 5
Calcutta(17) : Arm(6) + Tr(7) + Art(4) = 17, save 0COMBAT MOVES
#1 z112 (Danted BB, DD, Cr, Sub, up to 3 optionnal planes)
z110 : BB, Cr
z109 : DD
ENGL : 2Ftr
SCOT : Ftr
GIBR : Ftr (can land on AC to be)#2 z91 (2Sub)
z106 : DD
MALT : Ftr#3 Ethiopa (2Inf, Art)
SUD : Inf
ALEX: Inf, Art via Tr z98
z98 : Tac, Cr bombard from z76
EGYP: MInf
z39 : Cr Bombard from z76- Waiting scrambling orders -
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I’ll scramble the fighters.
Before you start rolling though, it is my understanding that planes can in no circumstances hit subs (even with the dd present). We can waive that rule for this game if you like, it makes little difference to me. But if not, it makes you SZ91 attack dicier, which means you may want to devote more navy to it, which means less for the Bismarck, which means perhaps your whole strategy changes.
Up to you, I always played it where anything can hit subs so long as a dd was present until I was corrected in another forum game.
But yeah, Goring is adamant… SCRAMBLE THE FIGHTERS!!!
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If DD is present, anything can hit Subs.
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Since it may affects strategy, I’ll wait for you hit allocation before rolling defences.
#1 z112
ATT : DD, 4Ftr, Cr, BB
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 6, 6, 2, 2)1@4: (4) -
The sub, the dd, the cruiser, and 1 fighter.
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#1 z112
DEF : Sub, DD, Cr, 3Ftr, Danted BB
Rolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6) -
#1 z112
ATT : 4Ftr, Cr, Danted BB
Rolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
DEF : 2Ftr, Danted BB
Rolls: 3@4; Total Hits: 13@4: (3, 5, 5) -
#1 z112 - Round 3
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
DEF : Danted BB
Rolls: 1@4; Total Hits: 01@4: (6) -
#1 z112 - Round 4
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
DEF : Danted BB
Rolls: 1@4; Total Hits: 11@4: (1) -
#1 z112
CWL : DD, Cr, Ftr and first hit on BB#2 z91
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (2, 2) -
#2 z91 - Round 2
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 4) -
#2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys?
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 2)





