Scramble to SZ109 and/or SZ110, and how?
42158 OOB Tech Round 01 - Germany - combat.tsvg
Scramble.jpg
Everything is dented, and one fighter is lost for Japan.
NC
-sz33 air land in Car.
-2 trans. from sz6 take 1 art. to Car.
-ac from sz37 to sz20 (Ksu air lands on it)
-sz41 air land in KWA
-sz55 bombers land in the Car.
PLACEMENTS
-1 minor IC in FIC
-1 inf. (Malaya)
-2 art. (Malaya)
COLLECTS
43 - 6 (convoy) = 37 IPCs
-1 trans., 1 dd (sz20)
Wow, how can I be more cursed in that naval battle?!?
I think you didn’t do it right for Caucasus. Please could you double check, I think I have 3 units defending.
Oups… nevermind. Fool me, I didn’t scroll down enough. I didn’t see first round all battles was rolled on first post.
USA 7 - One last hope… Italian weak link.
PURCHASES (79)
3Ftr(30) + 4SB(48) = 78
COMBAT MOVES
#1 Gibraltar (10Inf, 2Art, Arm) : 27
WUS : 4Arm via 5Tr z101
MOR : 5Inf, Art via 5Tr z101
z104: 4Inf, 3Art, Ftr, Tac
z101: BB bombard from z91
#2 Alexandria (Inf)
TOB : 2MInf, 2Arm
#1 Gibraltar
ATT : 9Inf, 4Art, 4Arm, Ftr, Tac, BB
Rolls: 5@1 8@2 5@3 2@4; Total Hits: 65@1: (6, 4, 1, 2, 1)8@2: (4, 3, 3, 4, 6, 5, 4, 1)5@3: (1, 6, 4, 5, 4)2@4: (2, 1)
DEF : 10Inf, 2Art, Arm
Rolls: 12@2 1@3; Total Hits: 312@2: (5, 3, 6, 6, 2, 5, 6, 3, 1, 1, 5, 6)1@3: (5)
#2 Alexandria
ATT : 2MInf, 2Arm
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (5, 3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (5)
#1 Gibraltar - Round 2
ATT : 6Inf, 4Art, 4Arm, Ftr, Tac, BB
Rolls: 2@1 8@2 5@3 2@4; Total Hits: 82@1: (2, 4)8@2: (1, 2, 6, 3, 2, 4, 6, 2)5@3: (4, 2, 6, 4, 3)2@4: (3, 2)
DEF : 4Inf, 2Art, Arm
Rolls: 6@2 1@3; Total Hits: 46@2: (5, 2, 1, 5, 1, 6)1@3: (3)
#2 Alexandria
TWOL
#1 Gibraltar
TWL : 6Inf, Art
NON COMBAT MOVES
z86 > z91 : Tr (with 2 Anzac Inf)
z19 > z7 : Tr
z16 > z26 : DD
WUS > HAW : Inf, Arm, Ftr
PLACE NEW UNITS
EUS : 3Ftr, 4SB
COLLECT : 54 + 20(NO#1, 4, 5) = 74
CHINA 7 - Looking for Japan’s units
PURCHASES (16)
2Inf(6), 2Art(8.) = 14, save 2
COMBAT MOVES
#1 Hopei (Empty)
SHE : Inf
#2 Kweichow (Empty)
SHE : 2Inf
NON COMBAT MOVES
SZE > YUN : Inf
KAN > BUR : Ftr
PLACE NEW UNITS
YUN : 2Inf, 2Art
COLLECT : 17+6(NO)+2 = 25
For China, Planes move to YUN as Non combat moves
UK 7 - Inroute for Italy
PURCHASES
London (43) : 2SB(24), Minor IC(12), Inf(3), Art(4) = 43, save 0
Calcutta (9) : Repair 2, Arm(6), save 1
COMBAT MOVES
#1 z92 (2DD, 3Sub)
z104 : DD, AC, Ftr
z110 : BB, Cr,
ENG : 3Ftr
#2 Baltic States (Empty)
NOV : Arm, blitz and returns
#3 Hunan (Empty)
YUN : Inf
#4 Siam (Empty)
SHM : Inf
UK 7 - Inroute for Italy
PURCHASES
London (43) : 2SB(24), Minor IC(12), Inf(3), Art(4) = 43, save 0
Calcutta (9) : Repair 2, Arm(6), save 1
COMBAT MOVES
#1 z92
ATT : DD, 4Ftr, Cr, BB
Rolls: 1@2 5@3, 1@4; Total Hits: 51@2: (2)5@3,: (1, 2, 5, 6, 1)1@4: (2)
Defenses will be rolled afted hit allocation (battle has important strategic issue)
I’ll do the same at z33 against Japan, I’ll send 4Subs. So you can annonce your hit allocation in advance if you want.
:-D Well, no issue with that result…
DEF : 2DD, 3Sub
Rolls: 2@2 3@1; Total Hits: 32@2: (3, 1)3@1: (4, 1, 1)
Wow, incredible defense too… I didn’t expect to loose a Ftr :x
#1 z92
CWL : Ftr, Danted BB, Danted AC
Planes will land in GIB
NON COMBAT MOVES
ENG > GIB : 2Inf, 2Art via 2Tr z110
z110> z105: Sub
KAR > NOV : Inf
E.PO> C.PE: Arm
S.AF> C.PE: Inf, Arm
BUR > SHM : 13 Inf, 2Art, AA
z80 > z39 : Tr
PLACE NEW UNITS
S.AF : 2SB
C.PER: Minor IC
ENGL : Inf, Art
IND : Arm
COLLECT :
London : 34 + 5(No sub) = 39
Calcutta : 11 + 1saved = 12
ANZAC 7 - Praying to cause most Havoc
PURCHASES (24)
Ftr(10) + 2Sub(12) = 22, save 2
COMBAT MOVES
#1 z33 (2Danted BB, Danted AC, 2Cr)
z62 : 3Sub (sneak attack)
z35 : Sub (sneak attack)
#2 French Indo China - Bombrun, no interceptors
QUE : SB, land in SHM
#1 z33
z62 : 4Sub (sneak attack)
Rolls: 4@2; Total Hits: 24@2: (6, 1, 4, 1)
Defense rolled afted hit allocation
(2Danted BB, Danted AC, 2Cr)
#2 French Indo China - Bombrun
AA Gun
Rolls: 1@1; Total Hits: 01@1: (3)
SB
Rolling 1d6:
(1)
I’ll take 1 hit on the carrier, 1 on a cruiser.
#1 z33
Cr and AC sunk.
DEF : Cr, 2Danted BB
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (2, 6)
Now seems pretty obvious that you would take Cr before a BB, so here it is :
#1 z33 - Round 2
ATT : 3Subs (sneak attack)
Rolls: 3@2; Total Hits: 13@2: (6, 3, 2)
DEF : Cr + 2Danted BB (if not sunk before)
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (3, 1)
1 hit, so Cr was sunk before it could cause hit against sub. Therefore, I can give a try to sink a BB
#1 z33 - Round 3
ATT : Sub (sneak attack)
Rolls: 1@2; Total Hits: 01@2: (6)
DEF : 2 Danted BB
Rolls: 2@4; Total Hits: 12@4: (6, 1)
NON COMBAT MOVES
MOR > z91 : 2Inf load in US Tr
z36 > z35 : Sub
z43 > z41 : Sub
IWO > AMU : Ftr
z62 > z60 : Tr
z62 > z56 : Tr
PLACE NEW UNITS
NSW : Ftr, 2Sub