Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJercules (Axis) vs. BigBadBruce (Allies)
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SZ33
Rolls: 4@3 4@4; Total Hits: 54@3: (1, 5, 4, 4)4@4: (1, 1, 3, 1)
Rolls: 3@2 3@4; Total Hits: 13@2: (4, 6, 3)3@4: (6, 6, 3) -
Japan has 1 dented BB.
Allies have 2 dented ac, 1 dented BB, 1 sunk destroyer, 1 sunk ac.
SZ33 (cont’d)
Rolls: 4@3 4@4; Total Hits: 84@3: (2, 2, 2, 1)4@4: (1, 4, 4, 2)
Rolls: 1@2 3@4; Total Hits: 31@2: (3)3@4: (3, 3, 3) -
Everything is dented, and one fighter is lost for Japan.
NC
-sz33 air land in Car.
-2 trans. from sz6 take 1 art. to Car.
-ac from sz37 to sz20 (Ksu air lands on it)
-sz41 air land in KWA
-sz55 bombers land in the Car.PLACEMENTS
-1 minor IC in FIC
-1 inf. (Malaya)
-2 art. (Malaya)COLLECTS
43 - 6 (convoy) = 37 IPCs
-1 trans., 1 dd (sz20) -
Wow, how can I be more cursed in that naval battle?!?
I think you didn’t do it right for Caucasus. Please could you double check, I think I have 3 units defending.
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Oups… nevermind. Fool me, I didn’t scroll down enough. I didn’t see first round all battles was rolled on first post.
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USA 7 - One last hope… Italian weak link.
PURCHASES (79)
3Ftr(30) + 4SB(48) = 78COMBAT MOVES
#1 Gibraltar (10Inf, 2Art, Arm) : 27
WUS : 4Arm via 5Tr z101
MOR : 5Inf, Art via 5Tr z101
z104: 4Inf, 3Art, Ftr, Tac
z101: BB bombard from z91#2 Alexandria (Inf)
TOB : 2MInf, 2Arm -
#1 Gibraltar
ATT : 9Inf, 4Art, 4Arm, Ftr, Tac, BB
Rolls: 5@1 8@2 5@3 2@4; Total Hits: 65@1: (6, 4, 1, 2, 1)8@2: (4, 3, 3, 4, 6, 5, 4, 1)5@3: (1, 6, 4, 5, 4)2@4: (2, 1)
DEF : 10Inf, 2Art, Arm
Rolls: 12@2 1@3; Total Hits: 312@2: (5, 3, 6, 6, 2, 5, 6, 3, 1, 1, 5, 6)1@3: (5)#2 Alexandria
ATT : 2MInf, 2Arm
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (5, 3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
#1 Gibraltar - Round 2
ATT : 6Inf, 4Art, 4Arm, Ftr, Tac, BB
Rolls: 2@1 8@2 5@3 2@4; Total Hits: 82@1: (2, 4)8@2: (1, 2, 6, 3, 2, 4, 6, 2)5@3: (4, 2, 6, 4, 3)2@4: (3, 2)
DEF : 4Inf, 2Art, Arm
Rolls: 6@2 1@3; Total Hits: 46@2: (5, 2, 1, 5, 1, 6)1@3: (3)#2 Alexandria
TWOL -
#1 Gibraltar
TWL : 6Inf, ArtNON COMBAT MOVES
z86 > z91 : Tr (with 2 Anzac Inf)
z19 > z7 : Tr
z16 > z26 : DD
WUS > HAW : Inf, Arm, FtrPLACE NEW UNITS
EUS : 3Ftr, 4SBCOLLECT : 54 + 20(NO#1, 4, 5) = 74
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CHINA 7 - Looking for Japan’s units
PURCHASES (16)
2Inf(6), 2Art(8.) = 14, save 2COMBAT MOVES
#1 Hopei (Empty)
SHE : Inf#2 Kweichow (Empty)
SHE : 2InfNON COMBAT MOVES
SZE > YUN : Inf
KAN > BUR : FtrPLACE NEW UNITS
YUN : 2Inf, 2ArtCOLLECT : 17+6(NO)+2 = 25
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For China, Planes move to YUN as Non combat moves
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UK 7 - Inroute for Italy
PURCHASES
London (43) : 2SB(24), Minor IC(12), Inf(3), Art(4) = 43, save 0
Calcutta (9) : Repair 2, Arm(6), save 1COMBAT MOVES
#1 z92 (2DD, 3Sub)
z104 : DD, AC, Ftr
z110 : BB, Cr,
ENG : 3Ftr#2 Baltic States (Empty)
NOV : Arm, blitz and returns#3 Hunan (Empty)
YUN : Inf#4 Siam (Empty)
SHM : Inf -
UK 7 - Inroute for Italy
PURCHASES
London (43) : 2SB(24), Minor IC(12), Inf(3), Art(4) = 43, save 0
Calcutta (9) : Repair 2, Arm(6), save 1COMBAT MOVES
#1 z92
ATT : DD, 4Ftr, Cr, BB
Rolls: 1@2 5@3, 1@4; Total Hits: 51@2: (2)5@3,: (1, 2, 5, 6, 1)1@4: (2)Defenses will be rolled afted hit allocation (battle has important strategic issue)
I’ll do the same at z33 against Japan, I’ll send 4Subs. So you can annonce your hit allocation in advance if you want.
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:-D Well, no issue with that result…
DEF : 2DD, 3Sub
Rolls: 2@2 3@1; Total Hits: 32@2: (3, 1)3@1: (4, 1, 1) -
Wow, incredible defense too… I didn’t expect to loose a Ftr :x
#1 z92
CWL : Ftr, Danted BB, Danted AC
Planes will land in GIBNON COMBAT MOVES
ENG > GIB : 2Inf, 2Art via 2Tr z110
z110> z105: Sub
KAR > NOV : Inf
E.PO> C.PE: Arm
S.AF> C.PE: Inf, Arm
BUR > SHM : 13 Inf, 2Art, AA
z80 > z39 : TrPLACE NEW UNITS
S.AF : 2SB
C.PER: Minor IC
ENGL : Inf, Art
IND : ArmCOLLECT :
London : 34 + 5(No sub) = 39
Calcutta : 11 + 1saved = 12 -
ANZAC 7 - Praying to cause most Havoc
PURCHASES (24)
Ftr(10) + 2Sub(12) = 22, save 2COMBAT MOVES
#1 z33 (2Danted BB, Danted AC, 2Cr)
z62 : 3Sub (sneak attack)
z35 : Sub (sneak attack)#2 French Indo China - Bombrun, no interceptors
QUE : SB, land in SHM -
#1 z33
z62 : 4Sub (sneak attack)
Rolls: 4@2; Total Hits: 24@2: (6, 1, 4, 1)Defense rolled afted hit allocation
(2Danted BB, Danted AC, 2Cr)#2 French Indo China - Bombrun
AA Gun
Rolls: 1@1; Total Hits: 01@1: (3)
SB
Rolling 1d6:
(1) -
I’ll take 1 hit on the carrier, 1 on a cruiser.
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#1 z33
Cr and AC sunk.DEF : Cr, 2Danted BB
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (2, 6) -
Now seems pretty obvious that you would take Cr before a BB, so here it is :
#1 z33 - Round 2
ATT : 3Subs (sneak attack)
Rolls: 3@2; Total Hits: 13@2: (6, 3, 2)DEF : Cr + 2Danted BB (if not sunk before)
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (3, 1)





