Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJercules (Axis) vs. BigBadBruce (Allies)
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Holland and Romania both fall, taking 1 German inf. apiece. Now for the big one…
MOSCOW
Rolls: 5@1 28@2 9@3 4@4; Total Hits: 235@1: (3, 6, 6, 3, 5)28@2: (4, 2, 1, 2, 1, 1, 2, 4, 4, 2, 1, 4, 2, 2, 6, 2, 1, 3, 3, 5, 3, 2, 4, 3, 1, 3, 6, 1)9@3: (2, 2, 6, 6, 4, 1, 2, 4, 1)4@4: (4, 1, 4, 5)
Rolls: 1@1 29@2 6@3 5@4; Total Hits: 181@1: (2)29@2: (2, 6, 3, 1, 1, 4, 4, 4, 3, 6, 6, 6, 3, 1, 2, 2, 1, 4, 4, 1, 4, 1, 1, 5, 4, 2, 2, 5, 6)6@3: (6, 6, 1, 6, 3, 2)5@4: (1, 6, 6, 4, 2) -
I’ll assume you’ll take a hit on the bomber. 22 inf. and a bomber gone for Russia. 18 inf. gone for Germany.
MOSCOW (cont’d)
Rolls: 15@2 9@3 4@4; Total Hits: 1515@2: (4, 4, 5, 2, 1, 5, 5, 1, 6, 3, 5, 1, 4, 4, 1)9@3: (4, 3, 2, 3, 6, 3, 3, 5, 2)4@4: (1, 1, 1, 4)
Rolls: 7@2 6@3 5@4; Total Hits: 67@2: (3, 3, 2, 6, 6, 6, 2)6@3: (1, 5, 6, 2, 4, 2)5@4: (6, 5, 6, 3, 5) -
Germany loses 1 mech., 5 art. Russia loses all but 3 fighters.
MOSCOW (cont’d)
Rolls: 9@2 9@3 4@4; Total Hits: 99@2: (4, 1, 5, 6, 5, 2, 3, 4, 3)9@3: (5, 1, 4, 1, 4, 6, 5, 1, 1)4@4: (2, 1, 6, 3)
Rolls: 3@4; Total Hits: 13@4: (6, 4, 5) -
Moscow taken with one more lost German art.
NC
-8 mech. from BS to Smolensk
-Moscow bombers land in Smolensk
-BS forces to Belarus
-Moscow fighter lands in Smolensk
-2 art. from WG to France
-Holland f. lands in France
-6 inf., 2 art., 1 aa from WG to GPLACEMENTS
-3 inf. (France)
-9 inf. (G)
-1 art. (G)
-1 inf. (Normandy)COLLECTS
44 (loot) + 39 (tt) + 10 (bonuses) = 93 IPCsGood stuff. Russia
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Wow… I so dislike major battles, I so often get srewed. It wasn’t even sure you could take it… and certainly not strong enough to hold it.
With 97 defense value, stats says 16 hits. I did 18
With 104 attack value, stats says 17 hits… you did 23!Round 2
With 52 defense value, stats says 8 hits. I did 6.
With 73 attack value, stats says 12 hits… you did 15!Anyhow, great for German. Just wondering if wou’ll be able to hold long enough before it cracks in Europe… I hope not! :wink:
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Russia 7 - The fall
PURCHASES
NoneCOMBAT MOVES
#1 Belarus (6Inf, 6Art, AA, Arm)
NOV : 17 Inf, 3Art
BRY : 6Inf, 3Art, AA#2 Anhwe (Arm)
JEH : 3Inf
CHA : Inf -
All the way in both battles.
COMBAT MOVES
Oups… also MInf and Arm in that group
#1 Belarus
NOV : 23 Inf, 6Art, MInf, Arm
Rolls: 18@1 12@2 1@3; Total Hits: 518@1: (3, 3, 3, 4, 1, 4, 4, 4, 5, 6, 6, 4, 2, 2, 1, 2, 4, 6)12@2: (4, 3, 5, 4, 6, 4, 6, 2, 2, 2, 3, 4)1@3: (4)
DEF : 6Inf, 6Art, Arm
Rolls: 12@2 1@3; Total Hits: 412@2: (5, 1, 1, 3, 1, 4, 6, 5, 3, 6, 4, 6)1@3: (1)#2 Anhwe
ATT : 4Inf
Rolls: 4@1; Total Hits: 04@1: (5, 6, 3, 2)
DEF : Arm
Rolls: 1@3; Total Hits: 01@3: (6) -
#1 Belarus - Round 2
NOV : 19 Inf, 6Art, MInf, Arm
Rolls: 14@1 12@2 1@3; Total Hits: 914@1: (6, 4, 3, 1, 1, 1, 5, 1, 5, 2, 3, 4, 3, 1)12@2: (6, 3, 6, 1, 1, 4, 1, 3, 5, 4, 1, 6)1@3: (4)
DEF : Inf, 6Art, Arm
Rolls: 7@2 1@3; Total Hits: 17@2: (3, 4, 1, 3, 4, 5, 6)1@3: (4)#2 Anhwe - Round 2
ATT : 4Inf
Rolls: 4@1; Total Hits: 14@1: (5, 1, 2, 6)
DEF : Arm
Rolls: 1@3; Total Hits: 01@3: (5) -
Wow, abusive 1’s… hope I would had that on first round tho. :lol:
#1 Belarus
TWL : 5Inf#2 Anhwe
TWOLNON COMBAT MOVES
NOV > Arc : Inf
BUL > CAU : 2Inf
VOL > CAU : MInf
TAM > VOL : Inf
MAN > AMU : 5InfPLACE NEW UNITS
NoneCOLLECT
None -
J7 - 38 IPCs
PURCHASES
-1 minor IC (12)
-1 dd ( 8)
-1 inf. (3)
-1 trans. (7)
-2 art. ( 8)COMBAT
-2 inf., 2 art. (Kazak) vs. Stalingrad
-2 inf., 2 art. (Kazak) vs. Cau
-1 dd (sz6) vs. sz20
-1 dd (sz37) vs. sz36
-2 bombers (KWA) vs. sz55
-2 BB, 2 cr., 1 full ac (sz6), 1 tac., 1 f., (KWA) vs. sz33
-2 tanks from HK, 3 tanks from KWA, 1 tac., 1 f., (KWA) vs. Ksu
-1 tac., 1 f. (sz37) vs. sz41STALINGRAD
Rolls: 4@2; Total Hits: 34@2: (1, 3, 2, 2)
Rolls: 1@2; Total Hits: 01@2: (3)CAUCASUS
Rolls: 4@2; Total Hits: 14@2: (1, 4, 4, 5)
Rolls: 3@2; Total Hits: 13@2: (3, 3, 2)SZ36
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@1; Total Hits: 11@1: (1)SZ20
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 1@1; Total Hits: 11@1: (1)SZ41
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4)SZ55
Rolls: 2@4; Total Hits: 22@4: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
2 subs hit in defense - perhaps your luck isn’t all bad.
CAUCASUS (cont’d)
Rolls: 3@2; Total Hits: 03@2: (4, 3, 5)
Rolls: 2@2; Total Hits: 02@2: (5, 5)KSU
Rolls: 6@3 1@4; Total Hits: 36@3: (5, 3, 3, 3, 5, 5)1@4: (5)
Rolls: 5@2; Total Hits: 15@2: (4, 6, 6, 5, 1) -
CAUCASUS (cont’d)
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 4)KSU (cont’d)
Rolls: 5@3 1@4; Total Hits: 35@3: (2, 3, 5, 5, 6)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
SZ33
Rolls: 4@3 4@4; Total Hits: 54@3: (1, 5, 4, 4)4@4: (1, 1, 3, 1)
Rolls: 3@2 3@4; Total Hits: 13@2: (4, 6, 3)3@4: (6, 6, 3) -
Japan has 1 dented BB.
Allies have 2 dented ac, 1 dented BB, 1 sunk destroyer, 1 sunk ac.
SZ33 (cont’d)
Rolls: 4@3 4@4; Total Hits: 84@3: (2, 2, 2, 1)4@4: (1, 4, 4, 2)
Rolls: 1@2 3@4; Total Hits: 31@2: (3)3@4: (3, 3, 3) -
Everything is dented, and one fighter is lost for Japan.
NC
-sz33 air land in Car.
-2 trans. from sz6 take 1 art. to Car.
-ac from sz37 to sz20 (Ksu air lands on it)
-sz41 air land in KWA
-sz55 bombers land in the Car.PLACEMENTS
-1 minor IC in FIC
-1 inf. (Malaya)
-2 art. (Malaya)COLLECTS
43 - 6 (convoy) = 37 IPCs
-1 trans., 1 dd (sz20) -
Wow, how can I be more cursed in that naval battle?!?
I think you didn’t do it right for Caucasus. Please could you double check, I think I have 3 units defending.
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Oups… nevermind. Fool me, I didn’t scroll down enough. I didn’t see first round all battles was rolled on first post.
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USA 7 - One last hope… Italian weak link.
PURCHASES (79)
3Ftr(30) + 4SB(48) = 78COMBAT MOVES
#1 Gibraltar (10Inf, 2Art, Arm) : 27
WUS : 4Arm via 5Tr z101
MOR : 5Inf, Art via 5Tr z101
z104: 4Inf, 3Art, Ftr, Tac
z101: BB bombard from z91#2 Alexandria (Inf)
TOB : 2MInf, 2Arm -
#1 Gibraltar
ATT : 9Inf, 4Art, 4Arm, Ftr, Tac, BB
Rolls: 5@1 8@2 5@3 2@4; Total Hits: 65@1: (6, 4, 1, 2, 1)8@2: (4, 3, 3, 4, 6, 5, 4, 1)5@3: (1, 6, 4, 5, 4)2@4: (2, 1)
DEF : 10Inf, 2Art, Arm
Rolls: 12@2 1@3; Total Hits: 312@2: (5, 3, 6, 6, 2, 5, 6, 3, 1, 1, 5, 6)1@3: (5)#2 Alexandria
ATT : 2MInf, 2Arm
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (5, 3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
#1 Gibraltar - Round 2
ATT : 6Inf, 4Art, 4Arm, Ftr, Tac, BB
Rolls: 2@1 8@2 5@3 2@4; Total Hits: 82@1: (2, 4)8@2: (1, 2, 6, 3, 2, 4, 6, 2)5@3: (4, 2, 6, 4, 3)2@4: (3, 2)
DEF : 4Inf, 2Art, Arm
Rolls: 6@2 1@3; Total Hits: 46@2: (5, 2, 1, 5, 1, 6)1@3: (3)#2 Alexandria
TWOL





