Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJercules (Axis) vs. BigBadBruce (Allies)
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HUNAN
Rolls: 6@3 3@4; Total Hits: 26@3: (4, 2, 6, 5, 3, 5)3@4: (6, 6, 5)
Rolls: 7@2 2@4; Total Hits: 67@2: (2, 6, 2, 6, 1, 4, 1)2@4: (1, 3) -
Japan retreats.
NC
-2 tac. land in HK
-remaining fighter joins Malaya tac. in sz37 on carrier
-2 BB from sz26 to sz23
-aa from KWA to HK
-Persia bombers land in NwP
-2 inf., 2 art. from Caucasus to NwPPLACEMENTS
-3 tanks HK
-3 tanks, 1 mech StalingradCOLLECTS
29 + 1 = 30 -
COLLECTS
29 + 1 = 30Seems you didn’t notice the convoy at z20, so it total of 28, isn’t?
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PLACEMENTS
-3 tanks HK
-3 tanks, 1 mech StalingradI put your placements, and I take it’s 2tanks + MInf in Stalingrad.
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USA 9 - Strenching to save the world from Nazis.
PURCHASES (81)
2tr(14) + Inf(3)+ Art(4) + 2SB(24) + Sub(6) + 3Ftr(30) = 81, save 0COMBAT MOVES
#1 East Germany - Bombrun, no interceptors
ENGL : 3SB, land in Novgorod#2 z113 (2Tr + up to 3 optional scrambling planes)
ENGL : Ftr,Tac, SB
z110 : 2Ftr- Waiting scrambling orders -
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No scramble.
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#1 East Germany - Bombrun
no interceptors
AA for 3 SB
Rolls: 3@1; Total Hits: 13@1: (6, 3, 1)
3SB Bombard (last dice removed if hit by AA)
Rolling 3d6:
(1, 3, 5)#2 z113
CWOL (2 undefended Tr sunk) -
:x Thought so… greatest dice :x
8 hits placed on East Germany’s major IC
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NON COMBAT MOVES
z113> z110: Ftr, Tac land on UK’s AC
EUS > GIB : 2Inf, 2Art via 2Tr z101
ENG > GIB : Inf via Tr z100 > z92 (which has French Inf aboard)
z112> z109: Tr
ALEX> TOBR: 2Arm, 2Minf
z110> z92 : 7Tr, BB
z110> z91 : DD
z10 > z7 : 3Sub, AC, Ftr, TacPLACES NEW UNITS
WUS : 2Tr
EUS : 2SB, 3Ftr, Sub, Inf, ArtCOLLECT : 54 + 25(NO#1,2,4,5) + 0Saved = 79
CHINA 9 - China’s all free.
PURCHASES (27)
Art(4), 7Inf(21) = 25, save 1COMBAT MOVES
#1 Kiangsi (empty)
KSU : Inf
HUN : Art
ANH : Inf#2 Kwangsi (empty)
HUN : 2Inf, 2ArtNON COMBAT MOVES
HUN > BUR : Ftr
TSI > SHE : Inf
KAN > SHE : InfPLACE NEW UNITS
KWA : 3Inf
KSI : Art, 4InfCOLLECT : 23 + 6(NO#1) + 1Saved = 30
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UK 9 - All due Italy!
PURCHASES
BB + AC repaired z92
London (47) : Tr(7) + 2Inf(6) + MInf(4) + Art(4) + Arm(6) + 2Ftr(20) = 47, save 0
Calcutta(16) : 2Arm(12), MInf(4) = 16, save 0COMBAT MOVES
#1 Central Persia (Art)
T.JO: Arm via Tr z98
z81 : Cr bombard via z80A:
Rolls: 2@3; Total Hits: 02@3: (6, 4)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
:?
#1 Failed!
NON COMBAT MOVES
z92 > z97 : Sub
ENG > GIB : 3Inf, 3Art via 3Tr z110 > z92
GIB > z92 : Inf, Art load on US Tr
z110> z92 : DD
z98 > z92 : BB, Cr
NOV > ARC : Inf
z81 > z79 : Tr, Cr
IND > W.In: 2Inf, Art
YUN > SZE : Inf
BUR > YUN : 8Inf, Art, AA
FIC > YUN : InfPLACE NEW UNITS
S.Afr: Tr, Inf, Art
EGYP : 2Inf, Arm
ENGL : Ftr, TacCOLLECT
London : 32 + 10(NO#1, 2) + 0Saved = 42
Calcutta: 20 - 2Convoy z37 + 0Saved = 18 -
ANZAC 8 - Macarthur’s brought back
PURCHASES (35)
Tr(7) + Art(4) + AC(16) = 27, save 8COMBAT MOVES
#1 Philippines (Arm)
NTE : Arm via Tr z55
DGU : Inf via Tr z55
BOR : Art via Tr z43#2 z37 (AC, DD, Ftr, Tac)
z45 : 2Sub
z44 : Sub
z20 : Sub
HUN : Ftr - land in SHM
KOR : Tac - land in SHM
QUE : Ftr - land in SHM -
Note : For #2 oups, rather a SB from Korea
#1 Philippines (Arm)
ATT : Inf, Art, Arm
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 3)1@3: (6)
DEF : Arm
Rolls: 1@3; Total Hits: 11@3: (2) -
Really? Again??
#1 Philippines
ATT : Art, Arm
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
DEF : Arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Now wondering if ammo was issued for turn 9…
#1 Philippines - Round 3
ATT : Art, Arm
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
DEF : Arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Fiou…
#1 Philippines
TWL#2 z37
ATT : 4Sub (hit cannot be assigned to planes), 2Ftr, SB
Rolls: 4@2 2@3 1@4; Total Hits: 24@2: (5, 5, 5, 4)2@3: (3, 3)1@4: (6)DEF : AC, DD, Ftr, Tac
Rolled after hit allocation -
1 hit on the dd, 1 hit on the tac.
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Actually, wait, I’d rather see the results of my first volley before making any allocations.
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Actually, wait, I’d rather see the results of my first volley before making any allocations.
By rules, you have to allocate hits before rolling defending dices. More then often, it doesn’t involve important decision, so people roll them at same time t speed up things. But when it does affect strategy, I rather wait for hit allocation before rolling dice.
This is one of those cases. So I’ll wait your hit allocation before rolling defense, ok?
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Alright, 1 on the dd, 1 on the tac.





