@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
#4 Karelia
TWL : 3Inf
#5 Baltic States
ATT : 6Inf, Art, 2Ftr, Tac
Rolls: 5@1 2@2 1@3 1@4; Total Hits: 55@1: (4, 1, 5, 1, 4)2@2: (6, 2)1@3: (1)1@4: (3)
DEF : 5Inf
Rolls: 5@2; Total Hits: 25@2: (2, 5, 5, 2, 6)
:x Didn’t want to take it… got too lucky. I was hoping to reduce at 1 or 2 Inf and retreat all back to Leningrad. Oh well.
#5 Baltic States
TWL : 2Inf
#6 Egypt - Bombraid, no Interceptors
IC’s AA Gun
Rolls: 1@1; Total Hits: 01@1: (3)
If not hit, bombraid
Rolling 1d6:
(1)
:x :x Just 1?!?.. I had 66% to max damage… 3hits put on mIC.
#5 SB Land in C.Persia
NON COMBAT MOVES
AMU > MAN : AA Gun
AMU > SAK : 2Inf
KAZ > SAM : Inf, Art
CAU > ROS : 2Inf
CAU > GRE : Inf via Tz z100 - Recruits 4 Inf
ROS > GRE : Arm Via Tr z100
N.Uk> RUS : MInf, Arm
N.Uk> S.Uk: 8Inf, 2Art, AA Gun
N.Uk> Brya: 3Inf
PLACE NEW UNITS
S.Uk : Ftr, 2Inf
NOV : 2Inf, Art
RUS : 4Inf
COLLECT : 41
Japan 4 - 63 + 12 IPCs = 75 IPCs
PURCHASES
-3 minor ICs
-2 mech.
-1 tank
-3 dd
save 1
COMBAT
-1 inf. (SZE), 1 tac., 1 f.(KWA) vs. SHE
-2 inf. from SS take Burma
-PHI with 1 tank (Ksu), 1 inf. (Hong Kong), 2 tac., 1 f. (KWA-will land on a carrier)
-JAVA with 1 inf., 1 art. (Borneo), 2 s.b. (cr., bb), 1 tac., 1 f. (SZ38)
-2 tanks (Ksu), 1 inf. (YUN) vs. KWE
-CHA w/ 1 inf. (ANHWE)
-HOP w/ 1 inf. (ANHWE)
-FIC w/ 1 inf. (YUN) and 1 art. (Siam)
-strat. bomb on Calcutta (2 bmbr. from KWA)
JAV
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 2)2@3: (5, 1)2@4: (1, 6)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
PHI
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (1)2@3: (4, 1)2@4: (2, 3)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
KWE
Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (4)
FIC
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
SHE
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (2)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
CALCUTTA DEFENSES
Rolls: 2@1; Total Hits: 02@1: (3, 4)
CALCUTTA DAMAGE
Rolls: 2@6; Total Hits: 22@6: (4, 2)
PHI (again) - just noticed that 1 of my aircraft cannot land (tac. bomber stays in KWA)
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (5, 5)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
PHI (cont’d)
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (5)2@3: (6, 5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
PHI
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
Alright, no harm, no foul.
NC
-1 tank from SIA to YUN
-SHE aircraft land in ANHWE
-4 f., 1 tac. (KWA) to Car.
-1 BB, 1 cr., 1 a.c. from 38 to 36 (catches PHI aircraft)
-1 tac., 1 f. (SZ38) to KWA
-2 bombers land in SZE
-4 inf., 4 art. (Yunnan) to SZE
-2 inf. (Malaya) to SS
-1 dd from 33 to 42
PLACEMENTS
-1 minor IC in SHA, HKO, MAL
-3 dd in sz6
-land units in KSU
COLLECTS
1 saved + 21 (isle) + 26 (mainland) = 48 IPCs
FYI, I mistaken took damage markers off of Cairo, forgetting that Bombers hit @ +2.
USA 4 - First step to regain control of Med Sea
PURCASES (77)
4TR (28) + 3Art(12) + 4Inf(12) + Arm(6) + 3Sub(18) = 76, save 1
COMBAT MOVES
#1 Iwo Jima (Empty) - No Kamikaze targets
HAW : 2Inf, MInf, Art via 2Tr z26
#2 Morocco (Empty) - I take no scramble
z102 : 2Ac, 2Ftr, 2Tac
z101 : DD, Cr
CUS + EUS : 5Inf, 2MInf, 2Arm, Art via 5TR z101
z26 : 2DD
HAW : Ftr
z26 : 2Ftr
HAW : 2Ftr, SB
z54 : Sub
#2 Morocco (Empty) - If you choose to scramble, I’ll roll… but I take you value your planes!
#3 z16
ATT : 2DD, Ftr
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 4)1@3: (2)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (3)
#5 z35
CWOL, Tr removed
#3 z16
CWOL - Ftr land on AC z26
#4 z6
ATT : 4Ftr, SB
Rolls: 4@3 1@4; Total Hits: 44@3: (1, 2, 1, 5)1@4: (4)
DEF : 3DD
Rolls: 3@2; Total Hits: 13@2: (3, 1, 4)
#4 z6
CWL : Ftr
Ftr + SB land in Korea
2Ftr land on AC z17
NON COMBAT MOVES
z54 > z55 : DD
z26 > z17 : 2Cr, BB, AC
z26 > z6 : Sub
z10 > z26 : AC, BB, Sub
PLACE NEW UNITS
All in EUS + z101
COLLECT : 52 + 25(NO#1,2,4,5) + 1 = 78
China 4 - Resistance…
PURCASES (10)
3 Inf = 9, save 1
COMBAT MOVES
#1 Chahar (Inf)
SUI : 3Inf
#2 Hopei (Inf)
SUI : 2Inf, Ftr - returns
#1 Chahar
ATT : 3Inf
Rolls: 3@1; Total Hits: 03@1: (4, 2, 3)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (2)
#1 Chahar - Round 2
ATT : 2Inf
Rolls: 2@1; Total Hits: 02@1: (5, 6)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (2)
:x
#1 Chahar
Retreat
#2 Hopei
ATT : 2Inf, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (3)
NON COMBAT MOVES
SIK > SHE : Inf
SUI > KAN : 2Inf
PLACE NEW UNITS
3Inf > KAN
COLLECT : 9 +1saved = 10