Jercules (Axis) vs. BigBadBruce (Allies)


  • @Jercules:

    27 + 11 + 10 + 15 = 63 IPCs for Japan.

    True, a flag was missing over Kwantug. I added it.


  • Note : Just realize now that your starting map is missing an Airbase in WUSA. I added it.

    USA 3 - Last day of Peace…

    PURCASES (52)
    Tr(7), Inf(3), AC(16), BB(20), Sub(6) = 52, save 0

    COMBAT MOVES
    None

    NON COMBAT MOVES
    z101 > z102 : 2AC, 2Ftr, 2Tac
    WUSA > HAWA : Inf, MInf via Tr z10
    z46  > z54  : Sub

    PLACE NEW UNITS
    EUSA : Inf, Tr > z101
    WUSA : AC, BB, Sub > z10

    DOW : Japan
    All 3 minor IC changed for Major IC

    COLLECT : 52 + 25(NO#1, 3, 4, 5) + 0saved = 77

    BBBvsJ_03dUSA.AAM


  • CHINA 3 - Tigers striking again, while footmen sit

    PURCASES (8)
    2Inf(6), save 2

    COMBAT MOVES
    #1 Kweichow (Empty)
    HOP : Inf

    #2 Jehol (Inf)
    CHA : Inf
    SUI : Ftr - Returns

    Dice

    #2 Jehol
    ATT : Inf, Ftr
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • #2 Jehol (Inf)
    Japan hols ground, but cleared

    NON COMBAT MOVES
    None

    PLACE NEW UNITS
    SIK : Inf
    SHE : Inf

    COLLECT : 8 + 2saved = 10

    BBBvsJ_03eCHINA.AAM


  • UK 3 - Calcutta’s in panic!

    PURCASES
    London (32) : BB(20), 2Sub(12) = 32, save 0
    Calcutta (31) : 9Inf, Art = 31, save 0

    COMBAT MOVES
    #1 W.FRA (Empty)
    ENGL : Inf, via Tr z109 > z110

    #2 z37 (AC, Ftr, Tac, 4Tr)
    BURM : Ftr, Tac
    E.IND: Ftr
    z39  : DD

    DICE
    #2 z37
    ATT : DD, 2Ftr, Tac
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (6)2@3: (3, 1)1@4: (2)
    DEF : AC, Ftr, Tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (4)


  • #2 z37 - Round 2
    ATT : Ftr, Tac
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
    DEF : Ftr
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • #2 z37
    CWL : DD, Ftr, Tac

    NON COMBAT MOVES
    BURM > E.IND: 4Inf, Art, AA
    TANG > SUDN : 2Inf, via Tr z72
    KENY > SUDN : Inf, 2Arm
    C.PER> SUDN : 2Inf via Tr z80
    C.PER> IRAQ : Inf
    z109 > z110 : DD
    z80  > E.IND: Tac
    z80  > z81  : 2Cr, AC
    z37  > JAVA : Ftr

    PLACE NEW UNITS
    London : BB, 2sub > z110
    Calcutta : 9Inf, Art > IND

    COLLECT
    London : 32
    Calcutta : 13

    BBBvsJ_03fBrits.AAM


  • ANZAC 3 - South America is ours.

    PURCASES (25)
    Tr(7), 2sub(12), save 6

    COMBAT MOVES
    None

    NON COMBAT MOVES
    z66 > BRE (from z86) - Recruits 3Infr
    z62 > z54 : AC
    NBR > z54 : 2Ftr
    NBR > QUE : Ftr

    PLACE NEW UNITS
    NSW : 2Sub, Tr > z62

    COLLECT : 16 + 5(NO#1) + 6saved = 27

    BBBvsJ_03gANZAC.AAM


  • Italy 3 - 35 IPCs

    PURCHASES
    -5 inf.
    -1 minor IC
    -1 dd

    COMBAT
    -5 inf., 2 tanks take Eastern Poland
    -1 inf. takes Bessarabia

    NC
    -1 trans (Egypt) takes 1 inf., 1 art. (Morocco) to GIB
    -1 trans takes 1 art. (SF), 1 inf. (Algeria) to GIB
    -all 98 warships to 92
    -dd (95) to 92
    -1 tank to S/H
    -2 trans. to 95
    -tac. (Poland) to SI

    PLACEMENTS
    -2 inf. SF, 3 in NI
    -dd in sz95
    -minor IC in Egypt

    COLLECTS
    15 + 19 = 34 IPCs

    Time for France

    BBBvsJ_03hItaly.AAM


  • I hope you don’t mind, I figured I’d just take the liberty of doing G4 too.

    G4 - 55 IPCs

    PURCHASES
    -8 mech.
    -5 inf.
    -2 art.

    COMBAT
    -2 inf., 1 art (FRA) vs. Normandy
    -1 sub, 1 dd, 1 bomber vs. SZ114

    SZ114
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (3, 1)1@4: (6)
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    NORMANDY
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (4)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • In my haste I forgot to mention combat moves that don’t need rolls. Won’t happen again.

    -5 German infantry take Baltic states.
    -5 inf., 1 art. take Karelia

    NC
    -all G land units to Poland, all Polish land units to EP
    -2 art. from Romania to EP
    -1 tank from WG to Poland
    -4 inf. (Finland) to Norway
    -1 sub to SZ125
    -1 tac, 1 f. (WG) to GIB
    -1 tac. (WG) to Egypt
    -1 inf., 1 art. from France to WG

    PLACEMENTS
    -8 mech in G
    -5 inf., 2 art. in WG

    COLLECTS
    52 - convoy (SZ125: does this also count as a convoy zone for Norway? If not, 52 IPCs)

    Russia. Remember to add whatever French moves you wish to the map.

    BBBvsJ_04aGER.AAM


  • Those attacks are obvious, no problem.
    Sure it’s ok to move Germany right after… but I take you allow me to move French Inf to Sudan. Nothing else for France.


  • @Jercules:

    1. SZ125: does this also count as a convoy zone for Norway?
    2. Russia. Remember to add whatever French moves you wish to the map.

    1. Yup, so 50IPC for Germany. I adjusted the map.
    2. Oups… didn’t read that before my last post. I did move French.


  • Reference Battle at z114, please specify your lost in cases a choice is not clear. After round 1, you could have choose sub or DD. No issue this time since the other ship was hit during phase 2. Thanks  :-)


  • RUSSIA 4 - Hitler and his allies will pay for marching on Mother Land!

    PURCASES (38)
    Ftr(10), 8Inf(24), Art(4) = 38, save 0

    COMBAT MOVES
    #1 Manchuria (Empty)
    AMU : 8Inf

    #2 Korea (4Inf)
    AMU : 8Inf, Ftr, Tac - Planes land in BRY

    #3 z113 (Tr)
    z115 : Sub

    #4 Karelia (5Inf, Art)
    NOV : 8Inf, 2Art
    BEL : MInf, Arm

    #5 Baltuc States
    BEL : 4Inf, Art
    NOV : 2Inf
    S.Uk: 2Ftr, Tac - Will land in NOV

    #6 Egypt - Bombraid, no Interceptors
    S.Uk: SB


  • #2 Korea
    ATT : 8Inf, Ftr, Tac
    DiceRolls: 8@1 1@3 1@4; Total Hits: 28@1: (4, 4, 6, 2, 4, 5, 3, 4)1@3: (1)1@4: (3)
    DEF : 4Inf
    DiceRolls: 4@2; Total Hits: 24@2: (5, 1, 1, 3)


  • #2 Korea - Round 2
    ATT : 6Inf, Ftr, Tac
    DiceRolls: 6@1 1@3 1@4; Total Hits: 36@1: (5, 5, 3, 1, 2, 5)1@3: (1)1@4: (4)
    DEF : 2Inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • #2 Korea - Round 2
    TWL : 2Inf

    #4 Karelia
    ATT : 8Inf, MInr, 2Art, Arm
    DiceRolls: 7@1 4@2 1@3; Total Hits: 47@1: (5, 4, 5, 6, 1, 6, 5)4@2: (2, 6, 1, 6)1@3: (1)
    DEF :  5Inf, Art
    DiceRolls: 6@2; Total Hits: 36@2: (2, 5, 3, 4, 2, 2)


  • #4 Karelia - Round 2
    ATT : 5Inf, MInr, 2Art, Arm
    DiceRolls: 4@1 4@2 1@3; Total Hits: 24@1: (4, 4, 1, 2)4@2: (3, 4, 4, 5)1@3: (3)
    DEF :  Inf, Art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

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