I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
Manhatten project
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Now that pacific is actually a required part of the game to engage, so should atomic weapons.
Germany and USA should be able to invest 5 ipcs a round toward the development of the atom bomb.
May only purchase one atomic development roll a round. rolls carry over to the next round and are wiped immediately after a breakthrough toward atomic weapons. A roll of 6 is needed to make a breakthrough and 6 breakthroughs are required.
The USA atom bomb once completed will be placed in Mexico and the germany atom bomb will be placed in Germany…. If the territory is captured the atom bomb kills all units in the territory (territory still captured).
Atomic weapons must be carried by tactical bomber. The tactical bomber may release his payload over any territory he decides to attack at any time. If the tactical bomber is shot down by an AA gun the atomic weapon will still go off.
All units over the territory are immediately destroyed.
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What about Sea-Zones?
And are there economic / Radiation effects long term? Also, how many nukes can you build?
This should be put in house rules…
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Maybe Larry should make a cold war game. The start time could be the day after V-J day.