Playing the game with 2 turns: How would it affect balance?


  • No sorry. I dont like a system with separate attacks. I dont like that the US stack attack separately first, then followed by a separate UK attack, because this force the Axis stack to doubble-defend. The defender rolls twice as many dice as they should and that is unbalanced.

    Another issue is the management of resolving like 20 small battles in a global game. With joint attacks you resolve all this battles one time each. With separate attacks, then you’ll have to place all this units on the Battleboard twice. It will be like resolving 40 battles when you could have resolved 20, and that is time consuming. Joint battles will speed up the pace.

    If you feel that joint attacks is too powerful, just make some rules. USA/UK are just friendly to USSR, but they are not allowed to share territory or attack together. Same with Japan and the Euro Axis. If the US/UK joint D-day is still too strong, just let Germany build the Atlantic Wall. Blockhouse cost 2, defend at 3 or less, can stack but not move.


  • I dont like that the US stack attack separately first, then followed by a separate UK attack, because this force the Axis stack to doubble-defend. The defender rolls twice as many dice as they should and that is unbalanced.

    No no thats not how the system works:

    UK attacks (rolls dice) Germans defend, both sides remove loses.

    USA attacks, Germans defend , both sides remove loses. In this case the german player already lost some units in the UK battle. He is not defending with lost units from the uk battle.

    You do this for each round of combat for each side when you have multinational forces.

    This is not or never a double defend situation. AARHE was never played that way either.


  • Blockhouse cost 2, defend at 3 or less, can stack but not move.

    Blockhouse cost 6 and boost all Infantry and artillery +1 on defense all rounds up to the IPC value of the territory.

    A 4 IPC space will only boost 4 units of these types +1.

    If taken over fortification is destroyed.

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