It was until IL derailed it with a comment that mechs should have 2 attack without artillery and should be able to blitz alone.
The reality is that that would mean the only tanks that would be used by anyone would be tanks that start on the board.
No it wasn’t till you started to disagree that tanks were better in hit and run with combined arms with mixed force. Then realized that i was right, you tried to change the arguments into some do or die battle with tanks and mechs or various other shenanigans to make the math fuzzy.
Check the thread when you entered and started the problems.
Reply #69 on: March 14, 2011, 08:09:10 am »
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With 2-2-2-4 Mechs that can blitz by themselves;
When buying a tank, you get 50% more punch for 50% more IPCs than a mech. So they are even in that regard.
The difference is, you get MORE mechs for the same amount of money. When you buy tanks you are paying more to do the same amount of damage BUT being able to take less hits, which means you won’t be firing as many times, which means in the long run you are severely handicapping yourself.
It’s not a matter of opinion. If you don’t believe me type “Statisitical analysis” into google and see for yourself.
Even if hitting and running, I’d take 6 mechs over 4 tanks any day. You get the same odds to hit for the same cost, BUT you can take more hits, and when you take a hit, you lose lower cost units.
You may think 4 tanks hit more often than 6 mechs, but probability says you’re wrong.
If you buy a tank (or 2 tanks over 3 mechs, rather), you are paying for nothing better, you only sacrifice hits you can take.
I suppose one possible exception is when you have a ton of IPCs but not enough factory capacity to spend them at, in which case tanks may be acceptable then, but nearly all of the time, buying tanks instead 2-2-2-4 independent blitzing mechs is just stupid if you’re looking to win.
With this post you indicated that “even with hit and run mechs are better than tanks”. I proved this to be otherwise with many examples and you just come up with silly posts about all sorts of items that don’t deal with that fact.
I just stood by my knowledge that in a number of cases this is not true at all, and tanks have much to offer even with the change.
….irrelevant examples and errors in basic arithmetic.
I guess this is factually incorrect then right?
Here is yet another simple math example:
you defending : 2 infantry, 2 artillery, 3 mech, 2 tactical= 4+4+6+6=20
me attacking : 2 infantry, 2 artillery, 2 tanks, 2 tactical=4+4+6+8=22
Why not try to show how this math is wrong, then to make claims?
Oh and if you want to make the “hey he deliberately left out fighters so i cant win argument”
Here it is again. Knock your socks off…
you defending : 2 infantry, 2 artillery, 3 mech, 2 tactical, 1 fighter, 1 bomber= 4+4+6+6+5=25
me attacking : 2 infantry, 2 artillery, 2 tanks, 2 tactical, 1 fighter, 1 bomber=4+4+6+8+7=29
now i increased my advantage to FOUR.
And this is a realistic combat situation, so don’t label what mantlefan usually puts up like 100 infantry, 60 mechs, etc… for his examples.
Mantlefans attempt at providing a realistic combat example:
Lets say we have some amount of infantry, 100. Let’s say also we can choose between (it really doesn’t matter what amount, some are more easily divisible however) 240 IPCs of Tanks or Mechs under your system
Situation 1: 100 infantry, 40 tanks
Situation 2: 100 infantry, 60 mechs
Situation 3: 100 infantry, 20 tanks, 30 mechs
(Artillery will only complicate this as we are looking at what the differences between MECHS and TANKS are, in all honesty we don’t even need infantry to illustrate this point, I just put them in so you could see that)
Let’s say they fight 130 infantry (the number doesn’t matter as long as it’s constant between all three scenarios and is enough to feasibly get past the infantry)
Against 130 inf:
100 inf, 40 tanks: Win 80% (avg ipc loss: 408)
100 inf, 60 mechs: Win 94% (avg ipc loss: 376)
100 inf, 30m, 20t: Win 91% (avg ipc loss: 376)
Against 135 inf:
100 inf, 40 tanks: Win 55% (avg ipc loss: 468)
100 inf, 60 mechs: Win 80% (avg ipc loss: 424)
100 inf, 30m, 20t: Win 74% (avg ipc loss: 420)
Against 140 inf:
100 inf, 40 tanks: Win 29% (avg ipc loss: 510)
100 inf, 60 mechs: Win 58% (avg ipc loss: 472)
100 inf, 30m, 20t: Win 47% (avg ipc loss: 474)
Posted from Knp7790:
Mantlefan, all of your formulas, statistical probabilities and examples are just a bunch of nonsense. I mean, who ever comes up with these huge forces you are making up –- 100 inf, 20 art, 5 fighters & tacs, etc. vs. 150 inf and 10 fighters? You would have to do nothing but just build up for 3 or 4 rounds to get such forces. What’s happening on the rest of the game board? Maybe you were just using these numbers as an example to work with, but realistically it just doesn’t happen during normal game play.
It’s very simple. Tanks hit at 3 and Mechs hit at 2. If you want a stronger punch in your attack, you get some tanks. If you want a few more numbers, or to take over some unopposed territories, you get some mechs. I don’t care about your silly probability formulas that say this many tanks will hit at X percent but this many mechs will hit at Y percent. Those numbers only apply to those massive made-up forces you were using as examples. In regular game play, we are looking at much smaller numbers working WITH other types of units.
Also, each unit type has different characteristics and abilities so they ALL have a place on the board. Granted, if we give Mechs the ability to blitz themselves, then tanks do lose a LITTLE of their own prestige as blitzing units. However, they still have a stronger punch at 3 so they still have their place. If you want to not buy tanks anymore in favor of 2 hit Mechs, then that is your choice. I will still get both, depending on the needs of my battles