Scenario B would be correct. The rules specifically say that while it is legal to onload troops onto friendly transports, they must onload on your turn, and may only be offloaded on your next turn. The U.K may not offload the troops for you or you may not hop scotch using a transport.
Alpha+2 Allies struggle to win, crazy alternative discovered: Surrender London!
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Surrender isnt part of our vocabulary, correct me if I’m wrong in alpha2 when London falls that brings the US into the war, so why not fight or just give it away I game for the battles (Kursk) = big tank battles between Germany and Russia or (truk Lagoon) big naval battles between Japan and USA or the Battle of Britain/Sealion. and I like to win , to add or change the rules can be fun but this game was not designed to be redesigned by all of us, It’s a step up from the Anniversary edition. If because the Axis won the last 4 games means the Allies cant win , then I think you may be missing some thing but I dont think so from what I can tell the people on the forum are skilled, experienced players. There are a bunch of people who think the game is unbalanced with the Allies being the one with the upper hand. This subject might get ya to think that it is balanced the other way. In 25+ yrs I’ve seen where one side will get a bunch of wins only to be offset by the other, overall I would say that the score is about 50/50 we play on average 2 games a weekend. How did Hitler say it……fight to the last man I think Stalin said it to… Keep gaming and post the results.