@GoSanchez6:
James thanks for the reply but what about Russia? Looking at your builds gives you next to nothing for the eastern front to what Russia is going to have by then. I do see your point of buying artillery instead of tanks because they are cheaper and give the infantry more of a punch. In my simulated game I was using only the artillery that Germany starts with and buying tanks for more punch. If I get the chance to look at your theory I will test it. LOL man.
Thank you for trying it out first, it may prove to be a bad move. Those German builds were for a typical game where London tried to hold, and my goal was not to take Russia, just buy time for Japan, hence the heavy navy. I find that Germany, being next to its production and Russia being too far from theirs, means locally, the Russian’s are outproduced long before their increased income can arrive, thus they fall back 2 turns after entering Germany in my games. You only need to place 11-12 land units next to Russia’s, 5-6 that “stream” in from the nearest factories….more can come, but at a slower pace.
If surrendering London does not work, there may be some tweaks that can salvage some or all of its merits. Again, I am not saying this is a “killer” strategy…it just amazed me in the Europe version when I saw the effect on Italy and the US. I strive to think outside of the box, and when that pays off, I’m happy. At the very least, I like to think it can be just another tool in your arsenal for those situations in which it may be useful.
For example, recently I verified the ruling with Krieg, If Germany turn 1 attacks Yugoslavia and fails to take…for whatever reason…accidentally or on purpose. Yugoslavia becomes a landing zone which permits 2 more planes in alpha2 to strike Italy’s navy in zone 97. Malta and Gibraltar fighters can use it as a landing zone as it becomes an ally per page 11 of Europe 1940 rulebook. That is an example of a tool in my arsenal for when Germany makes this an option…this is one of those things that slips past some players.
I hope for the UK1 pullout to become just another tool or option for veteran players. We can name it the “Bell-Fey” Gambit. Or the “Chamberlain maneuver”. Other names: “The Benny Hill”, “Operation: Open House”, “Alpha Gamble”, “Larry’s Parry”, “The Gouse-step Mis-step”, “The Atlantic Mouse Trap”, “Balkan Express”, “Malta Mayham”, “G day”, “France II”, “Operation Neville” or “Atlantic Stall”
Anyone else have a name for it?