@SgtBlitz:
This sounds like a terrible idea. You’re banking on the premise that surrendering London for SURE on UK1 is going to be worth Italy falling on UK4 or UK5 (IF all the cards are played right). The Allies already have it difficult enough as is in Alpha +.2 without losing 30-35 IPCs for 5 game rounds by surrendering the UK. 150 IPCs lost is a hell of a swing to come back from (maybe 125 if you count in the US’s war dec on Round 2, which usually occurs at the end of Round 3 (if you’re counting correctly)).
Your strategy MIGHT work, barely, on the European map, but I really doubt it will work in Global, mostly because of Japan acting as a counter to the US. You’re counting on full US builds in the Atlantic to come to the UK’s rescue/take over Italy, and the US isn’t really going to have enough IPCs left over to dissuade the Japs from attacking in the Pacific. Once one theater is taken over, its one hell of a slog to start taking it back. Too easy for the Japs to take over the Pacific by J6 or J7.
Building defensively in the UK at least forces most the German IPCs from France and Europe into building TRNs for the landing, those units aren’t cheap and they’re difficult to protect with a decent surface fleet, which requires even more IPCs. Maybe rather than considering it GAME OVER when the UK falls, have the US and SU build appropriately to counter the Nazis, either by building navy or superior land forces (Eastern Front). Even if Germany wins London by a sizeable majority, if those troops are trapped in England or end up stuck on the wrong side of the Europe map, it can still spell an Allied win.
I think surrending on UK 1 is even worse than before because now the Germans aren’t required to actually buy the 9 transports now to invade; London is taken on the cheap and the captured IPCs can go to even more naval surface and air units to prevent an Allied navy counterattack.
I obviously do not think its game over when you lose a capital or I would not suggest this tactic, I often wait until 2 capitals fall or the victory cities end it. In fact, I never call a game, victory cities usually ends it for the axis win as is.
Regarding the axis not building the 6-9 additional transports you call for (I only use 9 transports total and land in Scotland 2 turns prior to London capture on turn 4 myself) I would rather the German’s not have the transports as taking back London with only 3 after it is liberated is harder, especially if the air is being used in Russia late game. So I see the lack of building transports a plus.
Secondly, turning around on Russia, when all the German units are pulled back to W. Germany for Sea lion as you have no idea what UK is going to do turn 1, means you are not likely to move into Russia until turn 3-4.
Thirdly, if you use your 70 IPCs for land units and ships, only the first 20 land units will be close to USSR, and ships at best only permit you to equal not exceed the combined allied fleet on G2, you are still outproduced by USA. Japan still has to spend its first 4-5 turns fighting in Asia unless they are going to permit the other allies to expand.
Lastly, London falls anyway by turn 4, and the allies lose anyway with alpha. I am waiting to try this, before I consider it a bad idea. As it is, Axis already win, so what if this makes it closer.
Also, I am not banking on anything other then the fact that Italy will not be collecting the typical 40+ IPCs it has by turn 4. In fact I suspect they will only reach the mid teens turn 1, maybe 20 turn 2, and if they are lucky be at 30 by turn 4.
So I am banking on the USA only needing 4 -5 turns in Europe and then moving against Japan. I’ll have to see how that works.
Basically, I guess this should only be tried by someone that thinks the allies are going to lose anyway, otherwise stick with what works for you. I think waiting until turn 2 reduces the benefit of getting the US in on round 2 and permits Italy to secure Egypt.