@toblerone77:
Thinking about your thoughts on beach combat. This could be simulated by giving defenders a first round reprisal or sneak attack. personally the problem I see in all the AA series is that the PTO islands aren’t worth attacking as hard as other targets elsewhere.
If it is the case, like a preemptive strike (with no retaliation for the killed attacker) from defenders in islands, I think it will hinders a PTO strategy and create stalemate of not enough ground units to capture those islands (for no IPCs). USA will even more turn is war effort against Germany in Atlantic (10 IPCs in Western Europe).
Even with an offensive armada, with many Fgt, CA, BB it is still the Inf that capture territory. For each two Inf killed, it means a useless transport wich need to turn back toward USA/Hawaii. It’s a long chain of communication when USA wants to make “Islands hopping”.
I tought about an other way to simulate the difficult beach assault:
“When an invasion was amphibious only, the defender can “soak” 1 hit from any attacking units including bombardment, aircraft or ground attack, without loosing any defending unit.”
I tought about this rule with PTO in background, but it should be used also in ETO. Africa, Western Europe, etc. And there I think it will be too much in favor of the Germany. I never test this “house rule” on amphibious only assault.
So, this means that the attacker need more punch on offensive to killed fastly all the defending units, because the more cycles of attack and defense the more chance the attacking ground units can be crippled and whole invasion strategy compromise because of lack of Infantry.
An other interesting house rule that can be introduce in conjunction with marines unit:
@Koningstiger:
Amphibious assaults: Each defending unit defends at +1 during the first cycle of combat (each time it is attacked). Simple, effective and makes amphibious assaults a lot riskier!
Worth also thinking about it when introducing Marines units:
@KillOFzee:
Re: Revised Amphibious Assaults
This rule makes for a more realistic take on assaulting beaches or Islands.
During an Amphib Assault, on the first round of combat, attacking infantry cannot be supported by artillery. Also defending artillery is defends on 3 during the first round. Every round afterwards combat continues as normal.
This rule has solved the “easy sea-lion” problem in some of our Europe games, and it encourages the Germans to actually defend Normandy rather than stack up in France. It doesn’t really affect small Amphib Assaults, because only the first round changes.
@skinny1:
Would Marines in AA42 with the rules from AA Pacific, not AAP40, be viable if the Japanese had a Fukkaku Defense?
“The Japanese introduced the tactic of endurance engagements intended to inflict maximum casualties. This tacic called Fukkaku included bunkers and pillboxes connected by tunnels.
All your infantry on islands defend on a 3.”
This is taken from here: http://www.axisandallies.org/forums/index.php?topic=15052.0
Would Marines work in AAP40 under the same circumstance?
Thanks.