@toblerone77:
Thinking about your thoughts on beach combat. This could be simulated by giving defenders a first round reprisal or sneak attack. personally the problem I see in all the AA series is that the PTO islands aren’t worth attacking as hard as other targets elsewhere.
That’s seems very true.
I never play 1942.2 KJF with the Victory cities so I don’t know if it changes a bit vs Milton Bradley version.
However I played the Gamers Paradise version in which every Islands lost or win changes 2 IPCs from both Japan or USA.
The number of starting IPCs product stay the same, but every island lost brought 4 IPCs difference between the winner and the loser.
Japan territories got 17 IPCs from Asias and Japan+ 16 IPCs from Pacific Islands but only get 25 IPCs from their initial territories.
That was a real way to cut down money for Japan. But Alaska was more interesting at 4 IPCs, Midway at 2, Hawaii at 3 and adding 4 IPCs from China and the 36 IPCs of USA were cut down fastly to only 23 IPCs. Meanwhile, Japan takes a jump from 25 to 38 IPCs, the economy was upside down if USA didn’t care about PTO because of a KGF all-out strategy.
Maybe it wasn’t realistic to give 2 IPCs to Solomon’s but it created a more active Pacific.
Maybe it worth trying adding 1 IPCs value for every of seven japanese Islands captured in Pacific to promotes more activities:
In 1942.2 this 7 japanese islands at 0 IPC can become at 1 IPCs when captured by UK or USA. On the other hands: Australia can worth 2x2 IPCs, New-Z 2 IPCs, Alaska can be at 4 IPCs, Midway at 1 IPCs, Hawaii at 3 IPCs and Mexico at 4 IPCs. However, even with this addition USA and Japan incomes stay at their starting level. (42 IPCs vs 30 IPCs.)
It can be rationalize as access to natural ressources, interruption of vital merchants convoy, etc., to explains why USA or Japan lose IPCs while one of their territory has been captured.