Axis and Allies Express: 2nd battle of El Alamein


  • Map version 1.0

    Map yet be completed and going to be made to look nicer. No territory names yet

    Map v1.0.jpg


  • Map v1.1

    Map v1.1.jpg


  • are you going to make a reniforcment system or is the starting units on the board all you get?


  • @i:

    are you going to make a reniforcment system or is the starting units on the board all you get?

    No from the research I have done there appeared to be no reinforcements in the battle. However there will be air support. There will also be supply rules for advanced players.


  • okay thanks, i more question without reniforcments wont gemany/italy be likely to lose cause they will have alot less men?


  • @i:

    okay thanks, i more question without reniforcments wont gemany/italy be likely to lose cause they will have alot less men?

    Maybe but I will probably play test it and give the Axis specific victory conditions. Also remember the devils gardens because there will be specific rules which slow the allied advance and so the Germans/Italians should be able to take advantage of this


  • okay thanks.


  • @The:

    Map v1.1

    Good job Fox… This is really cool. But is there a reason for the division markers? Is that part of the setup, or…?


  • @Sun_Tzu:

    @The:

    Map v1.1

    Good job Fox… This is really cool. But is there a reason for the division markers? Is that part of the setup, or…?

    Thanks the Territory lines need to be edited so they look nicer. The divisions are there because that is where they initially started and the initial map I got of the net has them on it.

    BTW here is the link for the thread about ABattlemap
    http://www.axisandallies.org/forums/index.php?topic=12873.0
    Also if you want to get the G40 map go to the G40 forum and go into the thread Func’s G40 module


  • ok thanks


  • I have removed the road and the railway from the map do you think this is a good idea? Historically i could find no use for it except that it was just there.

    V1.3 Map

    Map v1.3.jpg


  • Interesting concepts going on here. I look forward to seeing what develops.


  • what are the X’s above the division simbols mean?


  • @i:

    what are the X’s above the division simbols mean?

    I assume they designate brigades/regiment-sized units:

    http://en.wikipedia.org/wiki/Military_map_symbols


  • @The:

    I have removed the road and the railway from the map do you think this is a good idea? Historically i could find no use for it except that it was just there.

    V1.3 Map

    Are there going to be any values of each territory or are you going to have a different kind of rule?


  • Fox what program did you use for this? I’m curious cause it looks like paint.


  • @Pvt.Ryan:

    Fox what program did you use for this? I’m curious cause it looks like paint.

    I am using paint.net because I don’t have a mac otherwise I would probably use there version because I think it is better. I am thinking of redoing the map territories so I might create v2.0 soon

    @Sun_Tzu:

    @The:

    I have removed the road and the railway from the map do you think this is a good idea? Historically i could find no use for it except that it was just there.

    V1.3 Map

    Are there going to be any values of each territory or are you going to have a different kind of rule?

    I plan on not having reinforcements unless I fell for gameplay reasons it is absolutely necessary so there probably won’t be territory values. However I may make 2 versions of this (one historic and one with reinforcement etc. as another one)

    The victory conditions will probably be

    Allies control x number of territories or kill all axis units on the game board
    Axis survive to turn y

    x and y will be edited after play testing


  • V2.0 is coming along nicely should be finished in the next couple of days and then I will begin working on initial set ups and rules.

    I like what Spartan and Croesus have done with the rules and probably will do something similar


  • Nearly finished unit numbers

    For allies

    26 inf, 14 tank, 7 anti tank, 9 art, 6 mech

    Greeks: 1 inf
    Aus: 3 inf 1 tank
    Ind: 2 inf 2 anti tank
    NZ: 2 inf
    SA: 2 inf
    Free French: 1 inf
    Uk: 15 inf,13 tank, 5 anti tank, 9art, 6 mech

    Wondering should I combine NZ,Aus,Ind,SA,Greece, Free French as Minor allies and make it UK and her Allies VS Italy and Germany

    Axis: 16 inf, 2 mech, 7 tank, 5 anti tank, 6 art

    Haven’t split into Italy and Germany yet also haven’t figured out the air units

    Also splitting units into the divisions for starting locations


  • Could you explain what an anti tank Gun does plus its combat values.

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