Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
How is the balance with the new Alpha 2 changes? Please give your view.
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Another Axis victory this weekend it was a good game. Team work, patience and some luckier rolls is what made the difference. It was 2 on 2
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Had have only 2 global games so far… but both have been Allied victories. I have yet to play the Axis as of yet. both times Berlin fell because A. Demark was lightly defended once the Americans and British had fleets. and B. Berlin was lightly defended because all resources Axis resources were in Belgium, Normandy , and the eastern front.
When I play the Axis I think I need to make sure I can counter any land invasion in force rather than straight coastal defend.
I think that a Good Soviet Player will definitely defend through turn 4 when the US is in the war in Europe or at least has a fleet in SZ 109 or SZ 110. I’m not sure that the balance with Japan is all that good since an experienced player can do so much damage with 19 planes in Alpha 2. But since Japan is so far away from the Soviet union and the axis players waited till turn 4 or later to attack the soviet union, my view of balance with the Japanese is tainted.
Seems extremely hard to get the Axis to defeat the allies unless they roll extremley well whereas the Allies can roll badly again and again and still pull it out. This could also be the relationship between IPC’s as the Allies definitely can waste units and rebuild especially the Americans.
I really don’t like the NO’s for America so much. its just too many NO’s for the US that are very difficult for the Axis to hit. Maybe remove the Central /Western/Eastern 5 IPC NO .
Again we’ve only done 2 Global games so far.