@Cmdr:
It’s either India or Australia getting 20+ IPC a round. Japan cannot possibily hold it all, however. It is relatively simple to pile a 300 IPC fleet in SZ 42 (Java) take Java, build an airbase on Java and land 3 Australian fighters to protect the fleet even more if that’s what I need to do.
I definitively need to play at least 1 game of alpha2 to be sure, but I cannot see how ANZAC can make 20 IPCs. 15 maybe (the islands NO), but more … I can ensure you that, at least in OOB, if Japan plays well, ANZAC will colect 10 IPCs/round (maybe 15 in some cases), 5-6 for India and 4-12 for China. The strategy was simple in OOB: first China, then India, then turn to the east for the final victory. Unless that Larry messed totally the things with this alpha2 :roll: , it should be not different from OOB.
A point that I should rise is that many players are too used to ignoring Japan, thus now are too puzzled to play as Japan against an active USA. Such players need to practice naval warfare a bit more (saving NBs, the dinamic is much similar to Revised and AA50) before crying “Japan cannot win”
And the “I have to ignore some power to win” strats are getting very annoying. Global is so big that doesn’t allow much strategical or tactical errors. Surrendering a theater from the begining never was the better idea, no matter how many times has been done, and it’s even more certain in Global. Try ignore Germany as USA and you’ll get some submarines annoying convoy zones, and probably even the fall of Brazil, Panama or Cuba, at minimal german costs (maybe even raids on Canada or Scotland). And of course this superior income will be used almost totally against USSR, because England has much to do against Italy. USSR has much less income that Japan (if Japan plays right), etc.