Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
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poland d
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
Romania a
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (5)
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EP
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 5, 6)1@3: (1)
def
Rolls: 1@3; Total Hits: 11@3: (3)
Rom
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
def
Rolls: 1@2; Total Hits: 11@2: (2)
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Sadly, Romania holds. :(
Russia collects 43
(also, I only counted 48 for the germans, perhaps I missed something, but double check)
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Just double checked
This is right
Collect 50 + 10 + 1 saved = 61 IPC’s -2 Yugo = 59 IPC’s.
perhaps you missed the -2 for Yugo? Battlemap is giving me the $50 + 10. Plus I saved 1?
Knew the Russian Coward wouldn’t attack :P
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LOL Kung, just so you know,
Regarding Tanks that blitz into an enemy territory like the Baltic States, and then retreat back to a friendly zone - the WHOLE move is done in the combat phase. Exactly like that naval situation we just had.
It doesn’t matter in this case at all, I don’t care. I get what your intention was wholly, it IS a valid move to blitz the tank there and back. I just want you to know that it’s all done in the same phase to spare you grief in future games friend. :P Someone like Emporer Mollari would FREAK OUT! LOL.
Hell of a game we got here folks…
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Ah, I see. I do it that way so that you can see what already moved, but I understand what you mean. People who play “by the book” only would not appreciate it. Thanks, that’ll probably save me some headaches in the future. I’m just glad I’ve been fortunate enough to get people who enjoy playing aa fun game as much as winning. :). And I actually do appreciate having the actual rules pointed out, as there might be situations where it would be very important to see where everything goes before combat is rolled.
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WOOOOO WEEEE Japan 8 is coming up! INDIA CRUSH! :P
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Alright. Lets finally rid the east of its imperial European presence… Then we can move on to the imperial American presence…
Build: 64
2 Ftrs 20 44
1 tac 11 33
7 men 21 12
1 art 4 8
1 arm 6 2Save 2
Combats on map
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No Map attached :(
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On me like white on Rice G!
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Well Germany does represent the Nazi party LOL :P
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True indeed, But I have a feeling you’ll be pulling for a different party in our upcomming federal election.
Alright. The only Dice. India: hopefully for always.
AA guns
Tacs
Rolls: 2@1; Total Hits: 02@1: (2, 3)
Bmb
Rolls: 2@1; Total Hits: 02@1: (3, 6)
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WOOOO CALCUTTA DEATH MARCH MASSACRE COMING UP!
INDIA TOAST!
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Now that’s done with, onto the real deal. Guns and bombs and bombards, bullets etc. No more Flak!
A
Rolls: 1@1 4@2 3@3 4@4; Total Hits: 51@1: (4)4@2: (2, 2, 5, 3)3@3: (5, 5, 3)4@4: (4, 6, 5, 2)
D
Rolls: 5@2 2@3; Total Hits: 55@2: (4, 5, 1, 2, 1)2@3: (1, 1)
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Ouch…
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PRESS THE ATTACK!
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Well that’s way above average.
Unreal.
A
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (3)1@3: (5)2@4: (6, 1)
D
Rolls: 1@3; Total Hits: 01@3: (6)
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Whoa.
F*cking 'ell.
India taken with an artillery.
Balls.
Non coms comming.
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Actually Russia gets annother tac… F*ck!
A
Rolls: 1@3; Total Hits: 11@3: (2)
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yea…