j_stroyer v mike GERMANY 1.tsvg scramble 110 ?
1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
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Kobu! Keep your boy on a leash! Can you fix/figure this out on your turn?
-5 artillery for china, assumedly becomes 6 men keep 2 IPC’s placed in Kiangsi
-Navy Remains at Iwo Jima ? ? I wouldn’t normally care, but there is an issue with Kamikazes, and now dice are rolled :S :S :S :(Canuck!
-Japanese still need to fix issue with Mec/Art -
You can’t MOVE in the Combat Phase, and then move again in Non Combat, unless it’s an aircraft. PERIOD.
Sorry. Ask for a clarification if you want, but that’s the Rule.
Your Combat move, was to MOVE AWAY.
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A tank does it’s WHOLE MOVE in the combat phase, in and out. Not In, and then out later.
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China dissassembles it’s artillery and constructs men instead. IPC’s adjusted and 5 art exchanged with 6 inf.
If Japan wants to use the kamekazi attacks then it has to spend a boat. I’m not going to give you 6@2 for free ;)
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I’ll post the question and we’ll get an answer from krieg. If nessissary then you can take your kamikazee attacks.
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Now that it was ever so politely pointed out, I have checked the rulebook and you are indeed correct
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Since, as you pointed out, dice were rolled, I’ll keep the navy at Imo Jima and move one transport from Hawaii there since it was a walk in at sz 22 and the 2nd transport is completely unnessissary for victory.
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Don’t worry, I’ll forgive your tongue lashing because I too have had a 60+ hour work week. :P
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So the navy at Iwo means no Kamakazies.
Looks like you guys hashed it out so there’s no need for me to wade in.
Glad we could come to a friendly agreement. ;-)
Look forward to the other moves… this is not what i was expecting from the Arsenel of Democracy…
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Also to G. - All Japanese placements are as intended.
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You were expecting more of a frontal assault? Don’t worry, give it a few turns. ;)
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Thanks Kung for being a good sport :D
As for the movements… yea… I REALLY have absolutely NO idea how this game is going to end lol. Epic was right for the title. Definetely interesting. Feels like the real war when I get into it! Well atleast the rudimentray strategy/logistics/ guessing game side of things :P
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UK buys
1 trn = 7
1 inf = 3
1 art = 4
2 dst = 16Spend 30, save 3.
India
Rolls: 4@2 2@1; Total Hits: 24@2: (6, 2, 1, 6)2@1: (2, 6)
Rolls: 1@3; Total Hits: 11@3: (1)
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England collects 33 + 3 saved -3 convoy = 33.
India collects 12 - 3 convoy = 9.
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Interesting.
And FYI, India is + 1 more IPC.
I’ll add it on my map… posting later tonight maybe… :P
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Italy 7
Purchase:
10 IPC’s1 mec - 4
1 sub - 60 IPC’s remaining
Combat Moves: - As Per Map.
Only Battle is Greece.
A
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 4)2@3: (3, 4)2@4: (1, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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NCM as per Map.
Placement per Map.
Collect 17 + 7 NO’s = 24 - 6 Convoy = 18 IPC’s
Map Attached…
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It’s NOT going to matter what France does, so move them on Russia’s turn. Thank god that PESKY French Fighter has been destroyed.
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Germany 8
Purchase:
57 IPC’s6 inf - 18
4 art - 16
2 arm - 12
1 fgt - 101 IPC saved
Combats AS PER MAP
Hungary
A
Rolls: 5@1 14@2 4@3; Total Hits: 55@1: (6, 4, 6, 3, 5)14@2: (3, 2, 3, 5, 6, 6, 6, 2, 4, 4, 5, 1, 5, 3)4@3: (2, 5, 5, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Western Poland
A
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (3, 6)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Romania
A
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 5)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Sz104
A
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)