1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu

  • '20 '18 '16 '13 '12

    Japan would for the moment prefer not to negotiate truces with anyone. We will wait untill we have a better idea of how the Russians plan to make peace with our Allies in the west.

    Japan:

    Buy 58 IPCs

    58
    13 Inf 39 
    1 arm  6
    1 art  4
    1 dd  8

    Save 1

    Combats on map

    Garg-Canuck_vs_Kung-Kobu_07cJapanCOMBAT.AAM

  • '20 '18 '16 '13 '12

    Here goes nothing!

    With New Zealand secured, India is the last stop on Japan’s Naval conquest of the Pacific! When the British dogs and have been routed from Asia once and for all Japan can finally turn to matters coser to home. India will provide the ressources and the propaganda victory to rally the Japanese people currently under threat of invasion from the United states! BANZAI!!!

    India:

    AA guns:

    A
    DiceRolls: 8@1; Total Hits: 18@1: (1, 5, 5, 5, 6, 4, 3, 6)

  • '20 '18 '16 '13 '12

    Damnit. Sorry folks. Forgot to assign to each group. Dice order goes in cost or attack points. Either way It’s a fighter that went down.

    On to the real attacks!

    The Japanese bombard the City of Calcutta from afar. Precision strikes hit the heart of Indian industry and dug-in defences, while the Japanese airforce kills thousands of unprepared British troops behind the lines…. As the troops come to the beaches they must push far inland to find a single fighting soldier…

    India:

    A
    DiceRolls: 1@1 8@2 5@3 7@4; Total Hits: 91@1: (3)8@2: (3, 6, 6, 2, 4, 4, 1, 2)5@3: (5, 3, 2, 5, 4)7@4: (4, 1, 2, 6, 6, 2, 6)

    D
    DiceRolls: 16@2 1@3 2@4; Total Hits: 616@2: (2, 3, 5, 4, 6, 4, 2, 3, 6, 4, 6, 3, 4, 5, 4, 1)1@3: (2)2@4: (4, 2)

  • '20 '18 '16 '13 '12

    Not bad. Kudos AGAIN allies on excellent fighter percentage…

    Onwards! Hand to hand combat in India’s dense cities favours the Japanese! With air support they cannot be defeated!

    A
    DiceRolls: 3@2 3@3 5@4; Total Hits: 53@2: (5, 3, 1)3@3: (4, 1, 5)5@4: (3, 5, 1, 5, 1)

    D
    DiceRolls: 7@2 1@3 2@4; Total Hits: 47@2: (5, 1, 1, 5, 4, 4, 1)1@3: (3)2@4: (6, 5)

  • '20 '18 '16 '13 '12

    A
    DiceRolls: 3@3 4@4; Total Hits: 63@3: (3, 2, 6)4@4: (2, 2, 3, 4)

    D
    DiceRolls: 2@2 1@3 2@4; Total Hits: 22@2: (1, 5)1@3: (2)2@4: (6, 5)

  • '20 '18 '16 '13 '12

    India taken wih 1 Arm. Japan plunders 11 Indian IPCs and CLOSES the Burma Road.

    Non-Coms and placements on map.

    Japan collects: 46 plus 15 for NOs plus 11 for plunder minus 8 for convoy = 64

    Whoo hoo. Sorry for the delay fellas. I hate to slow-down an excellent game like this. Next few turns are going to be really interesting.

    Garg-Canuck_vs_Kung-Kobu_07cJapan.AAM

  • Liaison TripleA '11 '10

    LOL I think you placed a Mechanized inf in Japan as opposed to an Artillery?

    But I thought you wanted to place that shit in QUE? LOL.  You tell me man…


  • And the game gets more interesting…

    US buys

    2 trans
    2 inf
    2 art
    2 dd
    1 cr
    2 sub
    1 tac

    Combat

    sz 6, I assume there is no scramble order, if I’m wrong let me know.
    DiceRolls: 2@2 3@3 2@4; Total Hits: 32@2: (6, 1)3@3: (4, 6, 6)2@4: (4, 3)
    def
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Carolines
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (4, 3)2@3: (5, 3)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    sz 30
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (4)
    def
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Garg-Canuck_vs_Kung-Kobu_07uscombat.AAM


  • DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • US collects 79

    China buys
    3 inf
    5 art

    China collects 23

    Garg-Canuck_vs_Kung-Kobu_07China.AAM

  • Liaison TripleA '11 '10

    You can’t buy artillery

    THE BURMA ROAD IS FKIN CLOSED!

  • Liaison TripleA '11 '10

    You also can’t MOVE to Iwo Jima, and then MOVE AGAIN to Marianas?

    WTF is going on here?

  • Liaison TripleA '11 '10

    Sorry if my posts seem rude, they don’t intend to be, I just finished at work is all LOL, long day in construction!

  • Liaison TripleA '11 '10

    Also, if I am not mistaken, an Amphibious assault activates Kamikazes,  infact, I am certain they do,  now your maneuver into Marianas, would activate them.  Hence why if you move there you would face those attacks.

    Worse,  you should KNOW that you can’t move TWICE, come on man :P


  • I’m moving out of the combat in sz 6 with the units I don’t want to fight, and then moving them their second movement in the non com phase.
    It’s like if a tank blitz’s into an undefended territory during the combat move, and then moves out in the non com phase of the same turn

  • Liaison TripleA '11 '10

    Kobu! Keep your boy on a leash!  Can you fix/figure this out on your turn?

    -5 artillery for china, assumedly becomes 6 men keep 2 IPC’s placed in Kiangsi
    -Navy Remains at Iwo Jima ? ? I wouldn’t normally care, but there is an issue with Kamikazes, and now dice are rolled :S :S :S :(

    Canuck!
    -Japanese still need to fix issue with Mec/Art

  • Liaison TripleA '11 '10

    You can’t MOVE in the Combat Phase, and then move again in Non Combat, unless it’s an aircraft.  PERIOD.

    Sorry.  Ask for a clarification if you want, but that’s the Rule.

    Your Combat move, was to MOVE AWAY.

  • Liaison TripleA '11 '10

    A tank does it’s WHOLE MOVE in the combat phase,  in and out.  Not In, and then out later.


  • China dissassembles it’s artillery and constructs men instead.  IPC’s adjusted and 5 art exchanged with 6 inf.

    If Japan wants to use the kamekazi attacks then it has to spend a boat.  I’m not going to give you 6@2 for free  ;)

    Garg-Canuck_vs_Kung-Kobu_07China.AAM


  • I’ll post the question and we’ll get an answer from krieg.  If nessissary then you can take your kamikazee attacks.

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