1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
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Pages 13 and 31 of the Pacific book. You can only load in friendly zones, you have to load during the combat move phase, encountering a hostile surface warship puts the transport into the conduct combat phase.
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Sure, you can ask Krieghund. I’d search the FAQ, but, ugh, that’s a mess.
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It depends on what you want to fix. Since this is a friedly game, I have no real objection to you fixing that one mistake, I supposed you could, before Italy goes, post a map with the new position of the German fleet, although you’d be unable to land in scotland unless you went to sz 111, although that doesn’t fix the holland issue. Are you proposing redoing the German turn or just moving your fleet to sz 110 and leaving scotland free?
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Well it’s a bit late to undo anything, alot of parties have gone, and dice have been rolled, it’s really not fair.
Though I appreciate the notion.
Last game we had a similar issue with Kobu, and the capture of NSW. He took his lumps with the ruling, suppose I’ll have to do the same.
Let’s see what the hund says, and go from there.
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Don’t remind me. That could have been a game changer. :-P
I’m down with adjusting on the ruling. We did think it was a oversight and not rules confusion, hence the destroyer buy. Your odds are not the greatest anyway. You should really reconsider this whole war thing.
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On the contrary I think my odds are good. :P
I know what to do, I will proceed with my moves. After this rules kafuffle, the dice have to be with me now!
:P I know they got my back.
I will proceed with I1, and then G1. France isn’t going to effect me, or anything Germany does, so I’ll leave you france’s manuever for the Russian turn.
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Err I meant I2 G3.
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Italy 2
Purchase Units
21 IPC’s2 trn - 14
1 sub - 61 IPC Remaining
Combat - As per map.
Sz97 Round 1
A
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Sz98 Round 1
Italian fighter pilots show thier will. It’s do or die now. It doesn’t matter if they don’t come home, it only matters that the british don’t either.
A
Rolls: 1@3; Total Hits: 01@3: (5)
D
Rolls: 1@3; Total Hits: 01@3: (5)
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Sz98 Round 2!!!
Cmon Boys. You gotta take home something.
A
Rolls: 1@3; Total Hits: 01@3: (5)
D
Rolls: 1@3; Total Hits: 01@3: (6)
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Sz98 Round 3!!!
Final Strafing run! Torpedo’s Away! It’s a Hit! The BRITISH ARE DOWN!
A
Rolls: 1@3; Total Hits: 01@3: (5)
D
Rolls: 1@3; Total Hits: 11@3: (3)
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fuck me.
1 more for good will! Not that it matters!
A
Rolls: 1@3; Total Hits: 11@3: (3)
D
Rolls: 1@3; Total Hits: 11@3: (3)
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Yea it was a forgone conclusion, I had to go for it.
Italy hasn’t had a single break this game, keeps getting worse :S
Oh well.
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This game is NOT going Italies way. Germany for that matter too so far.
Hope things improve for the Japanese, this is the make it / break it turn.
Purchases placed. Italy is 16+5+1 saved. = 22.
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Germany 3
Purchase units
9 inf - 27
4 art - 16
1 bmb - 12Combat
As per map.
Sz110 - Do you scramble? I doubt it.
Sz98
A
Rolls: 1@4; Total Hits: 11@4: (3)
D
Rolls: 1@3; Total Hits: 11@3: (1)
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Let me know if you scramble, if you don’t, I’ll attach a map with my NCM. Assuming victory.
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Dice if no scramble in Sz110.
To be completely RE ROLLED, if you choose to scramble.
A
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (3, 4)2@3: (2, 5)2@4: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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It’s tempting, I could take out some planes, but I think they’ll do more damage on the ground. No scramble.
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ok. :P
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Oops,
I JUST remembered what I was supposed to build instead of a bomber… fk.
Oh well :S bit late now.
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I would have bought a minor instead of that damn bomber, but it’s been a long day at work and I totally forgot, Offset by not being able to invade england this turn too! :S
Oh well :p
Placement as per map, Germany Collects 53 IPC’s.