@captainwalker Can you fix the set up so the planes can land on newly built carriers? I think I messed that up.
1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
-
Both axis and allied powers intercept an uncoded transmission
**** Kobu, I sent you a message, read and respond before making your moves pleases!!!****
End of transmission -
LOL I can’t WAIT until Kobu moves man, this game is awesome!
-
Standby. Our plans may have had a wrench tossed in by a rule change in the latest version. Checking with kungfujew now.
-
If I’m right, we may ask to move around some uncontested fights/NCM that had to be coordinated between our turns. :|
-
Or even add a combat. I dunno. This may blow. Harrumph.
-
OK, we almost came to blows on this, but I think we’ve got a revised US NCM that should not be objectionable. I took the liberty of moving the artillery to Alaska which will have no bearing on the next few turns I’m sure, but it may wander back if it was meant to be left out there.
-
Alas the art is stuck there until a trans picks it up
-
Leaving it up there then.
England buys
3 ftr = 10
1 dst = 8Spend 38.
India buys
2 art = 8.
UK is attacking North Italy. 3 planes and the BB are preparing the way in SZ 97. With the new scramble rules, you are able to scramble from S. Italy to defend. I doubt you will, but waiting to see before I start rolling.
-
No Scramble in Sz97.
Northern Italy is going to hold.
You are LOCKED into combat, as it is the first round of battle, and since amphibious assaults must be completed first - and because I want to know what’s going to HAPPEN, here are your dice :P
A
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 11@1: (3)2@2: (6, 4)2@3: (6, 4)1@4: (2)
D
Rolls: 3@2 1@3 1@4; Total Hits: 13@2: (5, 4, 1)1@3: (4)1@4: (6)
-
Well, I doubt you are going to retreat lol, so here is round 2!
A
Rolls: 2@2 2@3; Total Hits: 32@2: (4, 2)2@3: (1, 1)
D
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 6)1@3: (1)1@4: (4)
-
Now you can decide - I’m done playing master! :P I obviously survive with the fighter.
-
OOC I wonder what would have happened if I had scrambled.
A
Rolls: 3@3 1@4; Total Hits: 13@3: (6, 4, 4)1@4: (4)
D
Rolls: 3@4; Total Hits: 03@4: (5, 6, 6)
-
lol that would have been an ouch.
-
Risk/reward battles have failed me so far, it’s bound to work this time! :roll:
I keep the tank rolling on.
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 1@4; Total Hits: 01@4: (5)
-
OK, gloves coming off. 10 rolls each.
Rolls: 10@3; Total Hits: 610@3: (1, 5, 3, 2, 5, 3, 2, 2, 5, 5)
Rolls: 10@4; Total Hits: 710@4: (2, 1, 6, 4, 6, 4, 2, 6, 3, 1)
-
Ha! Mutual destruction abounds!!! Russia/Germany, Italy/UK. Huzzah, everyone is a winner!!! I think I recommend saving the fiter.
-
LOL WOW!
-
Well my "save the fighter post was too late, but NO MATTER!!! Everyone is dead. The allies declare MORAL VICTORY!!!
-
AND NO CHANCE! Told you it was going to hold.
Expect 3 defensive hits in French Indo-China! Allies are D O O M E D in this game! :P
-
The reward–4 IPCs, smashed factory and plane was just too nice to pass up trying for. :-D
SZ 110
Rolls: 10@2; Total Hits: 510@2: (5, 4, 6, 6, 1, 1, 2, 1, 5, 2)
Rolls: 10@1; Total Hits: 310@1: (1, 3, 6, 5, 2, 6, 1, 6, 1, 3)
FIC
Rolls: 1@4 2@3 2@2 2@1; Total Hits: 41@4: (4)2@3: (2, 1)2@2: (4, 3)2@1: (1, 6)
Rolls: 2@2; Total Hits: 22@2: (1, 1)