Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
-
Rolls: 14@2 8@3; Total Hits: 1014@2: (6, 5, 2, 6, 3, 2, 3, 2, 6, 1, 2, 6, 6, 6)8@3: (4, 3, 2, 2, 1, 2, 4, 6)
def
Rolls: 19@2 5@3; Total Hits: 919@2: (4, 2, 4, 4, 6, 3, 5, 5, 1, 5, 4, 2, 4, 6, 4, 1, 2, 3, 1)5@3: (4, 2, 1, 3, 6)
-
Rolls: 5@2 8@3; Total Hits: 85@2: (3, 6, 3, 6, 3)8@3: (1, 2, 3, 1, 1, 2, 2, 1)
def
Rolls: 9@2 5@3; Total Hits: 79@2: (5, 1, 5, 2, 6, 6, 2, 1, 4)5@3: (5, 1, 1, 1, 6)
-
Rolls: 6@3; Total Hits: 46@3: (3, 6, 2, 3, 5, 2)
def
Rolls: 1@2 5@3; Total Hits: 51@2: (1)5@3: (4, 1, 1, 1, 1)
-
Ah, the First real clash on the Eastern Front and a jolly slaughter all around!!!
Russia collects 43
and now to Japan… dun dun dun
-
Dun Dun Dun indeed….
Japan 6:
Build: 85
11 men 33
1 art 4
1 trns 7
1 minor 12
1 AB 15
1 ftr 10Save 4
Combat’s on map.
-
Lets start with Siam:
A
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 5)2@3: (6, 4)1@4: (2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
FIC
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (1)1@4: (3)
And New Zealand
A
Rolls: 2@2; Total Hits: 02@2: (3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
-
I guess we can let French Indochina defend itself:
D
Rolls: 1@2; Total Hits: 01@2: (5)
Siam taken with 1 inf loss
NZ again
A
Rolls: 1@2; Total Hits: 11@2: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
-
-
Japan collects 55 plus 10 for NOs and 4 saved minus 11 for convoy disruption is 58.
-
This is turning out to be one hell of a game!
-
You expected anything less!?!?!???
;)
-
EPIC 2 was a good title :P
http://www.youtube.com/watch?v=3YlxTS5ydZI
We are going to finish this duel on the eastern front SOON too! :P
And your pitiful little rebel band in the mediteranean won’t last long. No matter what you attack! http://www.youtube.com/watch?v=zGwDwx10wB4
Good Riddance to Demo-Communism in Europe!
-
US buys
4 transports
4 inf
4 art
1 dd
2 subCombat
Normandy
Rolls: 4@1; Total Hits: 14@1: (2, 2, 2, 1)
def
Rolls: 1@3; Total Hits: 01@3: (4)
Manchuria
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (6, 3)1@4: (4)
def
Rolls: 1@2; Total Hits: 01@2: (6)
SFE
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 6)2@4: (2, 2)
def
Rolls: 1@4; Total Hits: 11@4: (4)
-
Sorry, the transports should be in sz 105 for the amphibious assualt. Corrected on the non com map
US collects 79
China
buys 6 art
walk ins to liberate itself from the EVIL Japanese and parades abound.
China collects 29
-
FYI
Subs BLOCK Amphibious invasions. So you can take your attack from Sz110 back, unless you plan on stopping in Sz105.
-
LOL ok great, glad to see you saw it too! And that we saw typical Italian defense… lol.
-
Wow China at 29… almost 30. I thought I would never…
-
China is now maxed out. The only way it can grow stronger is if India falls. :)
Ya, after I posted the map I said… That’s the wrong colour for an allied sub… oppps. :)
-
Both axis and allied powers intercept an uncoded transmission
**** Kobu, I sent you a message, read and respond before making your moves pleases!!!****
End of transmission -
LOL I can’t WAIT until Kobu moves man, this game is awesome!