1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
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Mwahahahaha. The evil dice stay with the axis. :D
Now to not make any mistakes…… :)
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You rolled 1 too many defensive dice in Sz30
He had
2 sub 1 acc 1 cru but you rolled 5 dice. So you only suffered 4 hits there. And the subsequent round a 5th hit, so of your units
2 dst 2 fgt 1 tac 2 bmb, you need to remov 5 :( But atleast it’s not 6 lol.
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Wait this is all goofed, take another look at this attack in Sz30, somethings not right. I thought you went twice, but you only went once… whats going on here!?! :P lololol.
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Kobu you have some sort of goddamn system where your fighters (ANZAC and UK) get 100% accuracy ALL the time?
OOPs also I got to keep a plane in SZ 30 because you only had 1@3 not 2. AND I’m an idiot because carriers are 2 hits in the eddition so you keep that aswell. Wow. Dumbass today. LOL
Okay so that changes the whole battle: I have to stay now. I’ve got a fighter and 2 Bombers remaining against an anzac carrier and a cruiser… God help me if you roll like that again…
A
Rolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (4, 1)
D
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
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Whew! Had me shaking there…
Anyway all clear now…
Non coms on map.
Japan collects 63 IPCs 15 for NOs and 7 for plunder equals 85
For reference to the USA: If either Korea OR Japan are attacked this turn I will scamble a single tactical bomber to prevent bombards in either location. This will result in combat alowing me to use my kamakazie strikes. Which I will decide to use or not based on the units participating in combat.
This is going to be an excellent game. A long one forsure…
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What he really means is, request a scramble order if there are going to be any attacks made in or from Sz6 :P
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Amphibious assaults with no sea battle also trigger kamikazes.
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Unless there are only transports present. :) Looking fwd to yourguys move, Italy has some evil plans!!!
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US buys
4 transports
3 inf
3 subs
1 crcombat
A. Islands
Rolls: 1@1 1@3 2@4; Total Hits: 11@1: (6)1@3: (6)2@4: (6, 3)
def
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
Amur
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (5)1@4: (3)
def
Rolls: 1@2; Total Hits: 01@2: (4)
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miss typed the A. Islands combat, but since neither ground unit hit it makes no difference
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (4)1@4: (5)
def
Rolls: 1@3; Total Hits: 11@3: (2)
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US collects
76
China buys
4 art
saves 2China collects 22+2=24
UK
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Interesting…
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We’ll just have to see. :)
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England buys
1 AC = 16
1 dst = 8Spend 24, save 5.
Spend 28, save 1.
India buys
3 inf = 9.
FIC
Rolls: 1@4 2@3 1@1; Total Hits: 31@4: (3)2@3: (2, 1)1@1: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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England collects 33 + 5 saved = 38. India collects 10 -1 convoy = 9.
ANZAC is also done. :-P
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http://www.youtube.com/watch?v=vpj1DYK4fCs
Italy 5
Purchase:
27 IPC’s1 tac - 11
1 acc - 160 IPC’s Remaining
Combat MovesBattle of Normandy! R1!!!
Italian tanks hold fast, air and armored power DO THE JOB. Americans BLASTED!
A
Rolls: 4@3; Total Hits: 34@3: (2, 2, 5, 3)
D
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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Italy collects 18
NCM + Placement per map
I moved the french pieces for you, I assumed you were going to do your iceland pop trn manuever you discussed. You can undo it if you wish - I have a nasty surprise for you if you don’t!
I also moved your inf, 1 inf EGY to ALE 1 inf SUD to EGY, please correct these moves if you are NOT happy with them.
Map attached.
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Barring anything SURPRISING with the French fighter, my Attack will continue as follows. Interject if there are any concerns please.
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Germany 6
Purchase:
48 IPC’s
6 inf - 18
2 art - 8
1 arm - 6
1 sub - 6
1 fgt - 100 IPC’s remaining
Combat Moves: - As per Map.
Sz112 R1!!!
A
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (3)2@3: (4, 6)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
HUN R1!
A
Rolls: 2@1 10@2 2@3; Total Hits: 52@1: (1, 3)10@2: (4, 5, 2, 2, 6, 1, 4, 6, 6, 6)2@3: (4, 2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
EPL R1!!!
A
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (6)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
BST R1
A
Rolls: 19@1 10@2 5@3; Total Hits: 719@1: (3, 4, 6, 5, 1, 1, 1, 5, 6, 5, 2, 1, 2, 6, 5, 3, 1, 5, 4)10@2: (5, 4, 4, 4, 1, 6, 5, 6, 6, 5)5@3: (6, 5, 2, 4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Sz112 R2!!!
A
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (4, 4)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)