@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseM7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2
-
sam lwlo 1 inf.
bry
A: 11 inf
Rolls: 11@1; Total Hits: 311@1: (4, 4, 3, 1, 3, 3, 5, 1, 1, 3, 6)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
bry lwol.
tam
A: 10 inf, 5 rtl
Rolls: 5@1 10@2; Total Hits: 15@1: (3, 5, 6, 2, 5)10@2: (4, 3, 5, 6, 1, 5, 5, 4, 6, 6)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
That was close. :-P tam lwol.
NCM
see mapPlace
4 inf, 4 rtl rusCollects
19Man, those NO’s are killer for the Axis! 83 IPC for Germany? Ouch! :-(
-
J7
Purchase $70
2TP, 2DD, 2BBCM:
1inf Sze>Yun (mt)
1inf FIC>Shm (mt)
1inf Pau>Sol via 1tp sz35>sz34>sz49
1inf PI>Caroline via 1tp sz 35>sz33NCM: Per Map
Place Units:
1BB, 2DD-SZ37
1BB, 2TP-SZ6Collect 61+5 (NO 3)=66
-
Hmm, that Caroline move is not legal. Unescorted transports can’t unload in zones containing enemy subs. You must bring in a warship to amphibious assault Caroline Is. Let me know what you want to do.
-
Also, I thought ABattlemap was messed up, but Germany should have 1 fewer IPC - convoy disruption in z72 on Madagascar. :-P
-
Hmm, that Caroline move is not legal. Unescorted transports can’t unload in zones containing enemy subs. You must bring in a warship to amphibious assault Caroline Is. Let me know what you want to do.
Actually it is a legal move.
See page 17 Europe 1940 rule book (i’m sure there is similar wording in the Pacific rule book)
Amphibious Assualts
Step 1. Sea Combat
If there are defending surface warships and/or scrambled air units, sea combat occurs. If there are only defending submarines and/or transports, the attacker can choose to ignore those units or conduct sea combat.I choose to ignore the sub.
-
Since we are playing Alpha+.2, the new rules state: Point 11
“11. Submarines no longer fire a special “sneak attack” shot at unescorted transports. Transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.”
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167
-
I stand corrected, good call, I didn’t see that one. I will still attack Caroline but revamp the move to comply and adjust NCM, if that’s acceptable.
-
no dce were rolled so anything goes I’d say.
-
I will still attack Caroline but revamp the move to comply and adjust NCM, if that’s acceptable.
Yeah, that’s no problem. I agree that since no dice were rolled, no biggy.
-
Ok, move 1DD from SZ6 to satisfy the rule, but will still ignore the sub. Not really sure what’s the point of this rule, think I’ll ping Krieg on it. No change to NCM, SZ6 just has 1 less DD.
-
ok, I can’t hold my tongue any longer. I have to say it. Anchovy, that is the Gayest avatar I have ever seen in A&A!!!
there, I said it.
EM, we must double our efforts, we cannot go down to anchovy, moulinex and anchovy’s avatar!!! :evil:
Seig Heil!!!
-
Every once in a while I like an achovy on my pizza or Ceaser salad. They are harmless little critters and add a nice bit of salt. :evil:
-
yeah. a salty fellow he is!
-
Anchovy, that is the Gayest avatar I have ever seen in A&A!!!
Them’s fighten’ words!! :x :wink:
BTW, do you even know where it’s from?
They are harmless little critters and add a nice bit of salt.
Not when there’s a thousand of them biting at you for eating their pizza! :wink:
-
can’t remember the name but it was a disney film. Don Knotts? or somebody turned into a fish and helped the navy or something. Barely recall. Was over 30yrs ago!
-
Mr. Limpett I think
-
Mr. Limpett I think
You got it. :wink: I liked the movie as a kid and I thought it was appropriate. :-P
US7
IPC=80
Purchases: 6 inf, 2 ss, 3 trn, 1 dd, 1 bb, save 1Combat
nwy
1 inf, 1 arm norm via 1 trn z110 > z112trj
2 inf gib via 1 trn z92 > z98z43
1 trn, 1 ss, 3 ftr z42brn
1 inf java via 1 trn z42 > z43z45
1 ss, 3 ftr z42z33
1 ss z33
1 ss, 1 ftr z31z49
1 dd z31nwy twol (mt).
trj lwol (mt).
z49 cwol (autokill).z43
A: 1 ss, 3 ftr
Rolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (1, 6, 5)
D: 1 dd
Rolls: 1@2; Total Hits: 01@2: (3) -
z43 cwol.
brn lwol (mt).z45
A: 1 ss, 3 ftr
Rolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (1, 4, 4)
D: 1 dd
Rolls: 1@2; Total Hits: 01@2: (3)





