I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
OK. The only change is in z6:
z6
7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
remove 1 ftr, 1 tac wus
add 1 ss z21
all other battles are as originally written
Changes are final, so I’m just waiting for scramble/kami orders. :-D
Launch Kami strike against the CV’s 1 Kami each.
@Emperor:
Launch Kami strike against the CV’s 1 Kami each.
6 Kami’s 1 against each CV.
I’m not sure if, technically, you have to declare scramble before kami’s are resolved, but I don’t think it will make much of a difference here.
Here it goes…
6 kamikaze attacks, 1 on each of 6 attacking cv’s
Rolls: 6@2; Total Hits: 46@2: (5, 1, 1, 2, 1, 3)
Crikey. 4 cv’s damaged. I will assume that there is no scramble. I will re-roll, if you do decide to scramble.
z6
A: 1 ss, 9 dd, 2 ca, 2 bb
Rolls: 10@2 2@3 2@4; Total Hits: 610@2: (5, 3, 4, 4, 2, 2, 2, 4, 3, 6)2@3: (5, 3)2@4: (1, 1)
D: 1 dd
Rolls: 1@2; Total Hits: 11@2: (2)
z6 cwlo 1 ss.
kor
A: 2 inf, 5 ftr, 1 tac
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (4, 6)5@3: (2, 2, 3, 2, 4)1@4: (6)
D: 2 inf, 1 arm
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)
Japan’s saved all their defence to the end… :roll: kor twlo 1 inf, 2 ftr.
amu
A: 3 ftr, 1 tac, 1 bmr
Rolls: 3@3 2@4; Total Hits: 33@3: (4, 1, 1)2@4: (1, 5)
D: 1 inf, 1 tac
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
amu cwlo 1 ftr.
sib
A: 4 ftr, 1 bmr
Rolls: 4@3 1@4; Total Hits: 24@3: (3, 6, 4, 6)1@4: (3)
D: 1 inf, 1 mec
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Dude. That is some major horseshoe action. sib cwlo 1 ftr, 1 bmr.
z19
A: 5 ss
Rolls: 5@2; Total Hits: 25@2: (3, 3, 2, 1, 3)
D: 1 dd
Rolls: 1@2; Total Hits: 01@2: (6)
z19 cwol.
wak
A: 2 bmr
Rolls: 2@4; Total Hits: 02@4: (6, 6)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (6, 1)
:x
wak rnd2
A: 1 bmr
Rolls: 1@4; Total Hits: 01@4: (5)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
This is effen horseshit. This round makes up for all of those stupid little battles about 100 times over. Wake holds with 2 fricken inf.
amu lwol (mt).
z5 cwol (autokill).
mar twol (mt).
nov
A: 2 inf, 3 ftr, 1 tac
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (4, 3)3@3: (2, 1, 6)1@4: (6)
D: 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Come fricken on. I can’t even take Nov. nov cleared, not taken wlo 2 inf.
NCM
on the bloody board
Place
1 inf, 1 rtl cus
1 trn, 1 dd z101
1 dd z112
1 ftr, 1 ab nwy
2 dd z10
1 inf, 1 rtl, 2 ftr wus
Collects
71 + 30 NO = 101
Wow, that round was a disaster. :cry:
Let’s see if I can do better with China…
China16
IPC=7
Purchases: 2 inf, save 1
Combat
none
NCM
see map
Place
2 inf sze
Collects
6 + 1 saved = 7
Whew! That was close… :roll:
Unfortunately, Moulinex is swamped with work and won’t be able to post for a while. He has authorized me to take his next few turns, if necessary. I will do UK/ANZAC16 and, hopefully, he’ll be back for turn17. I figure that this is OK with you guys?
Works for me.
UK16
UKE IPC=39
Purchases: 3 inf, 2 ftr, 1 dd, save 2
UKP IPC=15
Purchases: 1 mec, 1 ftr, save 1
Combat
alex
6 inf, 1 rtl egy
mad
2 inf, 2 rtl egy via 2 trn z81 > z71
1 bb z81 > z71, bombards
z98
2 ftr z92
2 ftr, 2 tac, 1 bmr egy
2 ftr z81
shan
3 inf, 1 rtl bur
yun
30 inf bur
mad
A: 2 inf, 2 rtl, 1 bb
Rolls: 4@2 1@4; Total Hits: 24@2: (1, 6, 6, 4)1@4: (3)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
mad twol.
z98
A: 6 ftr, 2 tac, 1 bmr
Rolls: 6@3 3@4; Total Hits: 16@3: (4, 6, 6, 4, 3, 4)3@4: (6, 6, 6)
D: 1 dd, 1 cv, 2 ca, 2 ftr, 1 trn, 4 ss
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 2)2@3: (5, 5)2@4: (3, 4)
Not again…
z98
A: 3 ftr, 2 tac, 1 bmr
Rolls: 3@3 3@4; Total Hits: 53@3: (1, 6, 2)3@4: (4, 1, 1)
D: 1 dd, 1 cv (hit), 2 ca, 2 ftr, 1 trn, 4 ss
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (4, 6)2@3: (5, 3)2@4: (4, 5)