Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsM7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2
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Puchases: None
Germany Combat Moves:
sz111: 1dd 1BB
1sub sz124
1ftr Nor
1ftr BelHol
2tac W.Gersz106: 1dd 1tra
1sub sz117
1sub sz118sz109: 1dd 1tra
1sub sz103
1sub sz108France: 7inf 2rtl 2arm 1ftr
2inf 2rtl 2arm BelHol
3inf 1rtl 1mech 2ftr W.Ger
2arm S.Ger
1ftr Hun
1tac Pol
1tac BerlinNormandy: 2inf 1arm 1ftr
2inf 1arm BelHol
3mech W.Ger
1StrBom Berlin 1tac W.GerYugo: 5inf
6inf 2rtl S.Ger
1arm 1inf Rom
2inf 1arm Hun
1arm PolBulg: Take axis neutral w/1inf Rom
Fin: Take axis neutral w/1inf Nor
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awaiting scramble orders from the RAF.
……and on how to fire my weapons :oops:
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Scramble 2 UK ftr, 1 French ftr from eng into z109.
Need help firing weapons? Sure, just point the long hollow end towards you, and… :wink:
Seriously, here’s how:
For example, Normandy
Attacker: 2 inf, 3 mec, 1 arm, 1 tac, 1 bmr - you have 5 rolls@1, 2@3 and 1@4.
Type: :bbb 5@1 2@3 1@4:But, instead of “bbb” you’re actually typing in “aaa”. I used "b"s so the dice won’t actually roll.
Defender: 2 inf, 1 arm, 1 ftr
Type: :bbb 2@2 1@3 1@4:Again, make sure to use “aaa”.
After round 1, account for casualties, then repeat for round2. You may need to ask for casualties before rolling if the order of loss is not standard.
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BTW, the Scotland ftr does not scramble.
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ok, got it i think. will roll it up later tonight. still at work.
oops. forgot the air can scramble in sz109. destroyer. argh. Doenitz hoping not to pay for the blunder.
so much for the z-plan. I knew there was a good reason the subs usually go to sz91.
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I think i made a declaration error on where the subs come from. one needs to be listed at sz107 not sz117. but the destinations are correct.
anyways. Test-
aaa: 4@1 3@3:
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test
Rolls: 4@1 3@3; Total Hits: 34@1: (2, 6, 3, 4)3@3: (1, 2, 3) -
ok, here it goes……
France: 7inf 2rtl 2arm 1ftr
2inf 2rtl 2arm BelHol
3inf 1rtl 1mech 2ftr W.Ger
2arm S.Ger
1ftr Hun
1tac Pol
1tac Berlinattacker
Rolls: 3@1 6@2 5@3 2@4; Total Hits: 73@1: (3, 2, 1)6@2: (5, 5, 6, 3, 5, 1)5@3: (3, 5, 2, 1, 1)2@4: (5, 1)defender
Rolls: 9@2 2@3 1@4; Total Hits: 79@2: (3, 1, 1, 1, 4, 1, 4, 2, 3)2@3: (2, 5)1@4: (2) -
lose 5inf 1rtl 1mech
attacker
Rolls: 2@2 5@3 2@4; Total Hits: 52@2: (1, 3)5@3: (5, 1, 5, 3, 3)2@4: (6, 4)defender
:aaa 2@2 2@3 1@4 -
ok, defender….
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 3)2@3: (1, 6)1@4: (5) -
crap. I hate this dicey. forgot to roll 2 ftrs in france. oh well. battle will stand. Unless you want me to reroll it. haha.
Normandy: 2inf 1arm 1ftr
2inf 1arm BelHol
3mech W.Ger
1StrBom Berlin 1tac W.Gerattacker:
Rolls: 5@1 1@3 2@4; Total Hits: 35@1: (2, 5, 5, 1, 5)1@3: (2)2@4: (5, 1)defender:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (6, 2)1@3: (1)1@4: (4) -
lose 2inf 1mech
atacker:
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (6, 5)1@3: (3)2@4: (3, 1)defender
Rolls: 1@4; Total Hits: 11@4: (1) -
Yugo: 5inf
6inf 2rtl S.Ger
1arm 1inf Rom
2inf 1arm Hun
1arm Polattacker:
Rolls: 7@1 4@2 3@3; Total Hits: 67@1: (2, 6, 6, 1, 4, 5, 1)4@2: (2, 6, 1, 3)3@3: (4, 2, 2)defender:
Rolls: 5@2; Total Hits: 25@2: (3, 2, 1, 3, 6) -
sz111: 1dd 1BB
1sub sz124
1ftr Nor
1ftr BelHol
2tac W.Gerattacker:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (2, 5)2@4: (3, 6)defender:
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5) -
assuming you keep the BB….
attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (3, 1)2@4: (6, 5)defender:
Rolls: 1@4; Total Hits: 11@4: (2) -
sz106: 1dd 1tra
1sub sz117
1sub sz118mind the declaration error, sz106 still gets 2 subs attacking from 103 and 107. the other two go to 109….
sz106
attacker:
Rolls: 2@2; Total Hits: 12@2: (4, 2)defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
sz109…. Doenitz’s folly…
attacker:
Rolls: 2@2; Total Hits: 02@2: (3, 5)defender:
Rolls: 1@2 3@4; Total Hits: 11@2 : (5)3@4: (6, 3, 6) -
retreat!
sub withdraws.
geez, that turn was a mess. I need a mouse. This laptop pad sucks. This dicey is a lot of work too. Glad the first turn is out of the way. That as a fat lip in Paris. What the hell, Guderian? Guess the Maginot was extended. sheesh.
see map for NCM’s. hope that is ok.
Plunder: 19 ipcs
saved: 30 ipc’s
collect: 51 ipc’s (41 tt’s 10 NO’s)
Total cash: 100 ipc’s -
almost forgot: 2inf Berlin to Denmark via transport. please adjust the map. accordingly.
man I as all concerned about the sz109 blunder, then got beat up in France. We will not be deterred. Whrmacht forces strengthen their resolve!
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R1
IPC=37
Purchases: 7 inf, 4 rtlCombat: none
NCM: see map
Place: 1 inf, 2 rtl nov
1 inf, 2 rtl ukr
5 inf rusCollects: 37
BTW, I moved 2 inf from ger to den and corrected the German income.





