TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
map for Italy06
Italy should have an extra 6 IPC bonus for the oil territories (Persia, NW Persia, Iraq).
Italy NCM changes: 1inf NUkr to SUrk 2mech from N.Italy move to Berlin instead WGer
and thanks for catching the oil NO’s….
Ger07
Purchase: 63ipc’s
7inf 3mech 3rtl 3arm
combat:
1mech s.ukr takes caucusas
1mech rostov takes stalingrad
1mech Bryansk takes Samara
1inf smolensk takes vologda
Arch: 1inf
4inf stalingrad
1ftr 1tac Bryansk
4inf 1ftr 1tac vs 1inf
Arch: 1inf
4inf stalingrad
1ftr 1tac Bryansk
4inf 1ftr 1tac vs 1inf
attacker:
Rolls: 4@1 1@3 1@4; Total Hits: 04@1: (5, 6, 6, 2)1@3: (5)1@4: (6)
defender:
Rolls: 1@2; Total Hits: 01@2: (5)
again!
attacker
Rolls: 4@1 1@3 1@4; Total Hits: 34@1: (4, 1, 3, 3)1@3: (2)1@4: (1)
defender
Rolls: 1@2; Total Hits: 01@2: (6)
yay!
Germany07 final
collect:61ipc’s
NO’s 20ipc’s
Oil in Caucusas: 5ipc’s
convoy: -3ipc’s
Total: 83ipc’s
don’t forget the French guys…. :-D
France: 3 inf tob > alex
1 inf fea > cng
alex, cng lwol (mt).
see R7 map for changes
R7
IPC=28
Purchases: 4 inf, 4 rtl
Combat
vol
2 inf, 1 ftr rus
sam
2 inf, 1 ftr, 1 tac rus
bry
11 inf rus
tam
10 inf, 5 rtl rus
vol
A: 2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (3)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
vol lwol.
sam
A: 2 inf, 1 ftr, 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 3)1@3: (6)1@4: (3)
D: 1 mec
Rolls: 1@2; Total Hits: 11@2: (2)
sam lwlo 1 inf.
bry
A: 11 inf
Rolls: 11@1; Total Hits: 311@1: (4, 4, 3, 1, 3, 3, 5, 1, 1, 3, 6)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
bry lwol.
tam
A: 10 inf, 5 rtl
Rolls: 5@1 10@2; Total Hits: 15@1: (3, 5, 6, 2, 5)10@2: (4, 3, 5, 6, 1, 5, 5, 4, 6, 6)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
That was close. :-P tam lwol.
NCM
see map
Place
4 inf, 4 rtl rus
Collects
19
Man, those NO’s are killer for the Axis! 83 IPC for Germany? Ouch! :-(
J7
Purchase $70
2TP, 2DD, 2BB
CM:
1inf Sze>Yun (mt)
1inf FIC>Shm (mt)
1inf Pau>Sol via 1tp sz35>sz34>sz49
1inf PI>Caroline via 1tp sz 35>sz33
NCM: Per Map
Place Units:
1BB, 2DD-SZ37
1BB, 2TP-SZ6
Collect 61+5 (NO 3)=66
Hmm, that Caroline move is not legal. Unescorted transports can’t unload in zones containing enemy subs. You must bring in a warship to amphibious assault Caroline Is. Let me know what you want to do.
Also, I thought ABattlemap was messed up, but Germany should have 1 fewer IPC - convoy disruption in z72 on Madagascar. :-P
Hmm, that Caroline move is not legal. Unescorted transports can’t unload in zones containing enemy subs. You must bring in a warship to amphibious assault Caroline Is. Let me know what you want to do.
Actually it is a legal move.
See page 17 Europe 1940 rule book (i’m sure there is similar wording in the Pacific rule book)
Amphibious Assualts
Step 1. Sea Combat
If there are defending surface warships and/or scrambled air units, sea combat occurs. If there are only defending submarines and/or transports, the attacker can choose to ignore those units or conduct sea combat.
I choose to ignore the sub.
Since we are playing Alpha+.2, the new rules state: Point 11
“11. Submarines no longer fire a special “sneak attack” shot at unescorted transports. Transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.”
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167
I stand corrected, good call, I didn’t see that one. I will still attack Caroline but revamp the move to comply and adjust NCM, if that’s acceptable.
no dce were rolled so anything goes I’d say.
I will still attack Caroline but revamp the move to comply and adjust NCM, if that’s acceptable.
Yeah, that’s no problem. I agree that since no dice were rolled, no biggy.