Brando, why would you leave 1 inf in each territory? The only ones that matter are rostov and Baltic States. You will lose 6 ipcs in units for not much gain in epl/bess.
I leave 1 Inf in each territory, so the Axis/enemy can’t just walk in. Inf have a 33% chance of a hit. Prevents a country from just taking a territory w/1 Inf. Usually the attacking country has to attack w/2 ground units, just in case your Inf gets a hit. Also prevents the enemy from sending just one ground unit on a long walk across your territories(i.e. when Japan starts marching across the Soviet Far East). I don’t always do this. Like in China, I consolidate the Chinese Inf whenever possible. But in Russia, I always try to leave at least 1 Inf in each territory. One thing to point out, I don’t leave 1 Inf in each territory, unless the enemy has a chance to take that territory.
Because they only have a 33% chance to hit, I would not want to risk giving away nearly free infantry kills to Germany unless they are defending something valuable. Each infantry you put in his way is 1 less body defending something critical for a 33% chance to kill 1 thing.
It’s not just a 33% chance of killing something. It’s making the enemy commit more than 1 Inf/1 ground unit to take the territory How would this hurt a country like germany that will have mechs constantly reinforcing and the positioning does not screw him?. Maybe you didn’t read my entire post. Again, I don’t always leave 1 Inf behind in each territory(i.e. China and other territories) Japan can just send 1 inf and air, it really won’t hurt him if he wants to.. However, leaving 1 Inf behind on such things as islands, even 1 IPC islands. Your enemy would most likely have to commit at least 2 ground units to take the islandIt depends on the value of the island and the likelihood he/she would go for it.. Therefore, forcing your opponent to commit more resources to take territories and have less units to use elsewhere. I understand what you mean, but this is also a game of economics and efficiency. If your opponent does not need to go for it, or is not even affected by it, the one infantry won’t be an issue.Like I said in my explanation, Soviet Far East is a good example. There are 13 IPC’s from Soviet Far East to Vologda/Samara. If your strategy is to leave these unguarded for Japan to just take w/1 Inf, then go for it. In my opinion, over the 26 years I’ve played A&A, it’s the wrong stategySince russia can easily stop japan from taking it unless Japan commits more to the front, it really is not an issue. Also, with mongolia, it won’t be unguarded.
GLOBAL MAP AVAILABILITY FOR MOUNTING AT HOME
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Thanks…anything else let me know. Looks like I have to do some amending after all. Will redo and repost amended map.
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Map updated and errors addressed…thanks for the input everyone :-) I think its right now but anything else let me know.
link
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This is an awesome idea. Only if you are particular, but when they numbered sea zones they missed out on the Caspian Sea which you can build units in, so i guess that would be sea zone 128…no biggy though.
Also what size could you enlarge this to before you lose quality i dont mind putting together pieces of paper to make the map up…i think stationary stores have printers or copiers that do A0 or A1 size paper or would you keep it to the original size of the board game?
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I suppose it could go fairly big before it starts to lose some quality but it should do nicely for a map about 1.5 times the game boards. Thats what I was aiming for, something about 1500mm x 800mm. Whoever does your printing just make sure its scaled to suit your needs.
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The original board is around 1750mmx800mm.
I think the best solution is to design a new map based on the original one with a better resolution. I never tried anything but IL does indeed have the skills to make one. I may try tough.
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Hi Noll…thats what I did the fix-up for…decent resolution and it should be good out to around 2m. see http://www.megaupload.com/?d=13F1QLF0
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Map updated and errors addressed…thanks for the input everyone :-) I think its right now but anything else let me know.
link
Columbia – Colombia
Equador --> Ecuador
Portugese Guiana --> Portuguese Guiana
Rio de ***??? --> Rio de Oro
Eire is missing (Pro-Allies)
Crete is missing (Pro-Allies)
Anglo-Egypt --> Egypt
Tanganeeka Territory --> Tanganyika Territory
Tsagaan Olom --> Tsagaan-Olom
Line Island --> Line IslandsAnd cosmetic changes that I would personally prefer:
( Pro-Allies), ( Pro-Axis) and ( Impassable) all have a space after the opening ‘(’ but not one before the closing ‘)’. Either use space on both sides, or on neither side.
And maybe you could divert that seazone 5/6 line a little bit to coincide with the Amur-Korea border? :-D
And if you really want to be perfect, a cosmetic change to make Quebec and New Brunswick border, to remove the ambiguity? -
Hey
Hawaiian Islands needs 1 IPC.
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and I’m sure everyone meant to say cool beans:)
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Nimitz,
Have you finished this project yet? Any photos of it?
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Not yet…real life has caught up with me recently and I’ve had less time on my hands than I expected. I’ll post here when I get it underway.