Ok Jimmy! I’m looking through.
G1 - think about switching a Mech Infantry with a regular in Normandy. Since you should win with 1 Infantry, it could be a Mech instead and save you a mobile unit. If you know the ones in France will die - why not let regular Infantry take a beating instead?
***I think you’re right, this is a better idea and a reason to not put only inf in NormandyI don’t think any aircraft need to be used in Yugoslavia - they can both make it to naval battles and/or France. I use the Fighter from Hungary in SZ112, and the Tac from Poland in France. I openly defy the AA in France - it’s only a 1 in 6 chance, and it teams with Armor to give you an extra 4 for three rounds… which means you should keep an extra Armor and possibly an Artillery, by my math. That offer is too good for me to pass up, even with the threat of the Tac getting shot down. And with the land units you’re bringing, the Yugo battle is a two-rounder and should result in two lost German Infantry regardless.
***the aircraft in Yugo were really superfluous, they just wound up there because there were few other options for them to fly to. The one in Poland originally went to 112, I think you’re right and sending it there is wiser than Yugo in order to further safeguard the fleet. I’m not sold on a 1 in 6 chance of hitting a plane over Paris, I certainly wouldn’t count on that aircraft making it. I’d rather keep the aircraft from hitting Paris in order to guarantee their usage in G2 and G3.SZ112 just added the Fighter from Hungary, which gives you 12 pips or two hits, meaning a better chance to keep your Sub.
SZs 110 and 106 look good. It would be a bad idea for Britain to scramble.
That’s why I would consider hitting 91 with 2 subs and just air on 110. This would be in the hope that UK scrambles. If they do, the first 2 casualties will be BB hit and CA, after that it’s aircraft and someone might be unwise enough to save the BB over a ftr.Noncom - I would have used the Armor in Poland in Yugo - it can get back next round in time for Sealion.
This was my original intention, the armor went to WGerm because I knew no armor would survive on the French coast and leaving it in Wgerm means it can be shipped out G2. However you’re probably right, and Germany can still load up 3 inf 3 art for G2 naval threats.UK1 - I’d take out the Italian Destroyer/Transport combo with a Brit Destroyer/Fighter/Tac Bomber. Then you have the flexibility to park your fleet elsewhere.
that dd is needed to block for the British fleet off Gibraltar however.Even though I commented earlier on a different UK purchase, 9 Infantry is smart.
Noncoms look reasonable to me.
ITA1 - yes, I would also kill off the British as you did, but if I were the British I wouldn’t have given you the targets. And are you saving S France for G2? I’d let Italy have it, personally, and collect on it the first turn, and get closer to your NO.
Are you saying to forgo the blocker in sz94? Can the UK fleet survive without it? If so then I agree and UK should have moved that dd with the fleet. I forgot SFrance, it wasn’t crucial to my plans so I skipped it on my board.OK! It was cool to go through your moves and think about them. I also know it’s good to get some feedback.
Thx for the feedback, I;ll go back through and edit my moves so they are smoother, I’ll make sure to update the stats too, but it’ll prolly take a day.
AAG40 FAQ Alpha+.2
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New Questions.
Ok, all the action is going to take place in SZ 112 and 110. Germany is attempting Sealion.
Can Germany load transport into SZ 112, then go into SZ110 and load some more units from Normandy into transport before amphibious assault on UK when :
1- there is a UK sub in SZ 110
2- there is a surface UK warship in SZ 110
3- there is a UK sub in SZ 110 AND some UK planes scramble
4- there is a surface UK warship in SZ 110 AND some UK planes scramble.In all cases, the german transports are not alone, they are escorted with the german fleet and and SZ 110 will be cleared before amphibious assault.
Just need to know if they are scenarios when the transports can’t load units in SZ110 on the same turn before the amphibious assault. -
1- Yes.
2- No.
3- Yes.
4- No.The only time the transports can’t load is when the sea zone is hostile. Subs don’t make sea zones hostile.
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Thanks for this very quick answer !
So scramble planes don’t make sea zones hostile either…
Well, we had this one wrong every time since we play E40 or P40 or G40…
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So scramble planes don’t make sea zones hostile either…
No. They aren’t yet in the sea zone during the combat movement phase.
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To help me win a stupid argument over ships. A transport is invading the uk with a tank and infantry on board. Many planes attacking the island itself. The uk scrambled 1 plane to kill the transport. My stupid opponents refuse to accept they didn’t read the rules before hand so they argue because it is not a warship I can’t scramble. Someone could please give us the official ruling.
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I am playing against a smart ass who feels he can cheat by making up new rules.
We had the same problem
they are right!!! :mrgreen: :roll: -
Units that have no attack value (aircraft carriers and transports) may not attack a sea zone by themselves. In order to carry out an attack, at least one unit with an attack value must participate. This includes sinking defenseless transports. However, this does not prevent transports from attempting to conduct an amphibious assault alone if there are only enemy units within the sea zone that may initiate optional defenses, such as air units that may scramble.
This is taken from the new alpha 2 rules. -
No hablo ingles
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Units that have no attack value (aircraft carriers and transports) may not attack a sea zone by themselves. In order to carry out an attack, at least one unit with an attack value must participate. This includes sinking defenseless transports. However, this does not prevent transports from attempting to conduct an amphibious assault alone if there are only enemy units within the sea zone that may initiate optional defenses, such as air units that may scramble.
This is taken from the new alpha 2 rules.OK, I got you. The planes CAN scramble to sink the transport as would be logical.
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I’m pretty sure this one has been answered somewhere, but i can’t find it…
During Combat movement, can you send some planes in an empty SZ just in case your oponent decide to scramble ?
Exemple: you have 2 loaded transport and just one destroyer, you want to do an amphibious assault, but your oponent could scramble 3 planes. Can you send some planes to “escort” your transports and your destroyer ?
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I’m pretty sure this one has been answered somewhere, but i can’t find it…
During Combat movement, can you send some planes in an empty SZ just in case your oponent decide to scramble ?
Exemple: you have 2 loaded transport and just one destroyer, you want to do an amphibious assault, but your oponent could scramble 3 planes. Can you send some planes to “escort” your transports and your destroyer ?
Yes. You can combat move as many planes as you want just in case there’s a potential for a scramble.
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Thanks.
another one : is a sea zone considered hostile when:
1- there is an empty aircraft carrier on the SZ
2- there is an aircraft carrier with at least one plane on the SZ. -
Yes to both. Any enemy surface warship (not transport or sub) will make a sea zone hostile, assuming you are at war with the owning power.