@Gargantua:
There is no such thing as “Valuable IPC’s” in china Yunnan kills 7 Chinese Ipc’s and gives you 1 IPC - a total switch of + 8. You would need to take 4 chinese territories JUST to make up for this one. Same goes for any of the DEI, you take 2 or 3 of these territories and China is paid for. IF you want a decent campaign against Russia, and to make an impact in Moscow, then ATTACK RUSSIA, you have almost as many ground units as they do, and certainly as many planes. Sure they get 12 for one turn, But that’ll be spent, and you’ll be earning there IPC’s that China can’t even touch.
Taking ‘advantage’ of the irrealistic ACME wall, uh? A error that many players make from Revised is to ignore a theater. Japan can toast China easily in the first rounds, and then is time to shift to India (after all, usually the best bet is wait until J3 to attack the Western Allies). Why lose the chance of taking 8-12 IPCs and destroying one enemy power when is so easy? And Japan has enough punch to take the islands as well … fricking 26 planes …
Anyway, seems that you are using some alpha stuff (I agree that the 12 IPCs given to USSR if Japan attacks sucks, it should be at least a penalty of 20 for Japan to count!). That changes the things a bit (just a bit, because western allies are also nerfed in the Pacific), but I prefer stick to OOB, because is the only solid ruleset we have, and I have no proofs of the supposed OOB’s unbalance. Testing is task for WOTC testers, and not for the players that paid for the game :wink: