Don’t worry, the rules are not that hard. I am 12 myself! Let me answer your questions.
In a combat move, you can move as many troops as you like from as many territories as you want. For example, if America took over the Kwangtung, the Japanese could make a joint attack from French Indochina and Manchuria. If there was two infantry and a tank in Manchuria, you could use all of them to mount the attack. If you do not have any troops in a territory, it is still under your control until an enemy takes it. You can mount completely seperate battles in the space of one turn as long as they don’t happen at the same time.
Now for the dice question. When you place your troops on the battle strip in the correct places, you can see a units attack number. You roll once for each unit, even if they have the same attacking or defending number. If you roll that unit’s number or less, you score a hit.
Lastly, I must give some fighter/bomber clarification. If you have planes on an island, and you see a ship or fleet coming towards, most likely for an amphibious assault, then you can bomb the ships IF the ships have finished their turn, and it is now yours. Remember, ships can move two sea zones per turn. I do not fully understand your second question. It does not matter whether enemy ships are in a sea zone friendly to you or not. You can send fighters and bombers over the ships both ways, as long as you have enough moves for the plane to get back to friendly land or sea territories. However, I would advise not to send bombers to attack ships that are in a sea zone right next to where the enemy has amassed AA guns.
That’s all. Don’t worry about asking simple questions. I did the same thing when I was first introduced to A&A.
The unevitable question of pieces
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On my games, Japanese tanks and US transports since you’ll have to split the stacks through a number of territories/SZs. German tanks are not really an issue since I try to concentrate as many of them as possible in a single territory…
Thanks Hobbes! Every experience or opinion by an A&A veteran makes it easier for me to make a list of most likely run-out pieces! :-)
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I’m a big fan of a lot of minis and no chips. US trn usually run out at the end of US2.
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To tell you the truth I have never run out of pieces… I’ve gotten pretty close but by the end of your turn some units usually die and are able to be cycled through. I DO run out of chips though… In most cases where I can’t just add more minis I use the country markers as substitutes.
The game does a pretty good job of anticipating what each nation will need. As long as you don’t plan to make the USSR a world naval power or the British use a whole load of ACs, you should generally be fine. (at least in my experience)
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i actually ran out of ICs last game, using AA42, so there’s a thought.
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Thanks. Good to know.
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i actually ran out of ICs last game, using AA42, so there’s a thought.
Where were those ICs placed? Inquiring minds want to know!
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well we’re all just getting into the game, so these won’t give you any strategically feasible ideas. i don’t know if i remember quite right, BUT as japan i had one in manchuria and one in shanghai, UK had one in india, and US was wanting to build one somewhere but didn’[t have a model. now that i am counting i think either i am forgetting one or we’ve lost a model. either way, it was pretty much a shambles, the IC in manchuria ended up being a total waste of money, i don’t think i ended up ever dropping a unit in there. and i took the IC in india from britain.
that was the game where we learned that dropping IC’s all over the place doesn’t work well.
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There was a strategy in classic edition that revolved around denying the other powers the use of ICs due to lack of pieces. I think it was called the von Quirine doctrine or something… Not a great strategy by any means, but a fun strategy.
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wait, so the number of pieces DOES limit how many ICs can be on the board?
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Not anymore, i think.
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wait, so the number of pieces DOES limit how many ICs can be on the board?
No. The only edition where the number of existing pieces limited the number of units you could have on the board was on Classic, in the booklet that came with the rules addendum.





