Ok here are my ideas for a historic rule set
DF’s Commander rules
Historical:
Powers start with:
Germany: 3 (2 Land, 1 Air)
US: 3 (1 land, 1 Air, 1Naval)
Japan: 3 (2 Naval, 1 Air)
UK Eu:3 (1 land, 1 air, 1 Naval)
Uk P:1 (1 Land)
Anzac: 1 (1 Land)
France: 1 (Free)
China: 2 (1 Communist, 1 Nationalist)
Italy: 1 (1 Naval, 1 Land)
USSR: 3 (3 Land)
Maybe edited due to historic leaders not being the type listed
Rules
Every nation starts with what is stated in a territory where they would have been.
Excluding Soviets
The Soviets gain 1 commander every turn until the end of turn three
Each leader has a special unit type i.e. Rommels Afrika Korps which is with them at all time
Ideas
German
Rommel Land
Afrika Korps Armour att 4 def 3 Rommel often attacked when faced with enemy resistance hoping to suprise the enemy so they couldn’t attack his vulnerable flanks
Early Rommel
Passive power (Used in every battle)
Ghost Division
Due to the fast moving advances Rommel’s Panzer’s were often out of Radio Contact
In the first round of every battle involving Rommel and at least one German tank per tank roll one dice hitting at 1. For every hit one tank is able to fire a suprise shot against an enemy hitting at 3 or less (if firing in this round not allowed to fire in normal combat round)
Active power (Used once)
Attack on Lille
General Hoth placed the 5th panzer division under Rommel’s command for the assualt on Lille
Place a armour unit on the battle board for free attacking at normal stats and destroyed at the end of the turn.
Becomes Middle Rommel on G2 if in a North African territory or G3 in any other
More ideas to come