Ok here is a combination of what has been said and what I think. Some ideas are my own and some are others
DF’s Commander rules
Basic:
Powers start with:
Germany: 3 (2 Land, 1 Air)
US: 3 (1 land, 1 Air, 1Naval)
Japan: 3 (2 Naval, 1 Air)
UK Eu:3 (1 land, 1 air, 1 Naval)
Uk P:1 (1 Land)
Anzac: 1 (1 Land)
France: 0
China: 0
Italy: 1 (1 Naval, 1 Land)
USSR: 3 (3 Land)
Rules:
Each type has special rules
Basic rules are:
- Unable to be bought
- Unreplacable
- No attack or defence points
Land Rules:
Each General/Commander gives 1 hit(on attack and defence) for every 2 units of a type (max 1 hit per unit type)
I.E.
2 Tanks, 8 Inf, 3 art, 1 Mech
One hit for 8 inf, 1 for 2 Tank, 1 for 3 art and 0 for 1 mech. Receives 3 free hits
Movement: 1 with infantry and artillery, 2 with tanks, mech, 3 with FMG trucks
Naval Rules:
Adds 1 attack/defence value for the ship he is in:
Admiral is allowed on any ship
Add 1 attack/defence value for another ship if a 1 is rolled
I.E.
Admiral in BB gives BB attack/defence of 5
Other ships 2 CV, 3 tran, DD
Player rolls 2,3,1,4,1,1
So depending on the Order given
I.E.
CV roll 1
CV roll 2
DD roll 3
Tran roll 4
Etc.
DD gets 3 attack/defence value
Tran #2 gets 1 att/def value
tran #3 gets 1 att/def value
Air rules:
Squadron commander flys in any kind of plane. If in Bmr in Sbmr raid adds 1 to any roll/ If in ftr in scramble (for G40) adds 1 def value/ Increases att value of 1 plane by 1 for every 3 planes in battle.
Historical rules coming soon