Lately I play them as 8 Ipc defenseless units that can transport 2 inf. there range is 5. So typically they have a round trip range of a fighter unless they take off from airbase and then the round trip is that of a bomber.
My map isn’t heavily distorted to fit too many kind of units. I am favour to add new units if only absolutely needed. But Italy and China have units with similar Mech stats to diversify their options.
How about when Paris is taken Normandy-Bordeaux, Southern France, the navy in Mediterranean and the french force in North Africa joined the Nazis, but half of the units in France is moved to UK represents Free French forces who fled and the rest of the French territories in Africa and around the world remains unde Free French control.
It would have to be considered an alternate-history scenario. The French Navy and the French colonial forces never joined the Nazis, and the number of French forces who crossed the Channel from France to England to form the Free French was nowhere near large enough to represent half of France’s military units.
On the other hand, it’s perfectly accurate to have some of France’s colonial territories go over to the Free French side soon after France is occupied becauset that’s what happened in reality.
My brother and I have played the game to death, are there any additional rules you can suggest?
Can I suggest you play OTHER players?? I think you may be in a rut if you are only playing the same opponent(s) over and over. Online/PBEM is the way to go for the easiest way to play new players with different ‘perspectives’ on the game.
I agree, it’s amazing the different strategies from one experienced player to another. It’s like a totally different game when you play someone willing to take risks that your regular opponent won’t.
I agree with King of Aces on the Heavy Tank stats: 4-4-1-8. Not sure about the 2-hit idea, but it sounds interesting. I suppose you could simply put a damage marker under it like you do with Capital ships that take the first damage hit but survive the battle.
Also interested in IL’s idea that Heavy Tanks can move 2 in NCM only.
Light tanks should be 2-2-2-5. Giving them 3 on defense is too much.
Ever consider Super Carriers that could hold 3 fighters? (3 is good because you can physically put three fighters on the carrier model!)
For crying out loud… I posted exactly this idea in the New units thread like months ago… no answers, and now you post the exact same thing here. I’d like to be credited. :wink:
I was doing that in 1993 though. :P
But yea, figuring out 3 fighters fit on a carrier doesn’t exactly take brain surgery. hehe
Using it without my permission… hmm, you owe me royalty then. :-D