@Lil-Blue-Spider I understand what you mean. Just one thing to add on… the capital ship ability is clearly outlined in most A&A rule books. It states that this ship may take TWO hits. And on that note; technically you could negotiate whatever you want. I will edit House rules a bit for them to makes sense. Like wait three turns to use a territory if you ceded that territory, etc. Thanks for the comment!
FMG COMBAT UNITS - Rules: TRUCK
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I can see Japan using this in Asia, or the US in North Africa also…
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I doubt the US would buy the truck if all it did was transport units. The US is constantly doing amphibious assaults from Africa to Italy, then into Europe, and all over in the pacific. It has no need for a land transport. Italy and Anzac would have no need for it either. It’s only use would be on the eastern front and in getting Indians or South Africans to Egypt. Also, it is unrealistic to use trucks in Asia due to the terrain. Jungles slow things down, and the logistic nightmares they create are one of the reasons Japan’s ground war eventually stalled and floundered in South East Asia. Better to make it motorized infantry. Maybe a 1/2/2 unit costing 4 IPC that can pair with artillery or tank for +1 attack? Mech infantry would then change to the values DannyBoy2016 suggested.





