Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
Good turn for Germany
EPL - twol
BST - twol
GBR - 5 damage
NCM
POL 8 inf, 2 art, 10 arm > UKR
GER 9 inf > POL
EPL fig, bom > GER
BST 2 fig > GER
GBR bom > FRA
Placement
GER 9 inf, art
Income 45
Russia 6
Has $42
Purchases
2 ftrs
6 inf
Save $4
Combat Moves
Novo (1 inf)
5 inf eve
1 inf, 1 arm Moscow
Kazak (1 inf)
6 inf 1 arm Moscow
Caucasus (1 inf)
7 inf
2 art
2 arm Ukraine
Epl
2 inf, 2 ftrs Ukraine
Combat
Epl
A:
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 4)2@3: (4, 5)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
geez
Round 2
A:
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (3, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Epl cleared but not taken
Caucasus
A:
Rolls: 6@1 4@2 1@3; Total Hits: 56@1: (1, 6, 5, 3, 2, 4)4@2: (1, 5, 1, 1)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Caucasus taken wol
Kazak
A:
Rolls: 6@1 1@3; Total Hits: 36@1: (2, 2, 3, 1, 1, 1)1@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Kazak twol
Novo
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (6, 1, 6, 2, 5, 6)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Novo taken wol.
NonCom
2 ftrs Epl > Novo
4 arm , aa gun Ukraine > Caucasus
4 arm Ukraine > Moscow
3 inf Moscow > Caucasus
6 inf, 1 art Arch > Moscow
aa gun Arch > Kar
1 arm Moscow > Novo
sub to z12
Mobilization
2 ftrs Kar
6 inf Moscow
Collect $29 + $4
Has $33
Japan 6
Spend 71
IND - 3 arm, 1 repair - 16
2 cv - 28
MAN - 2 arm, 1 art - 14
JPN 3 inf, 1 art - 13
Combat
JPN 2 inf, art > CAR (inf, arm)
MAN art > CAR
PER inf > TRJ (mt)
CAR
Rolls: 4@2; Total Hits: 34@2: (1, 3, 1, 2)
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
CAR - taken, loss inf
TRJ - mt
NCM
PER 5 inf, art, 2 arm > TRJ
IND arm > TRJ
IND inf > PER
CHI 4 inf, arm > NIN
Z36 2 fig, sub, bb, cv, cru, des > Z50
Z62 tra, 4 fig, 2 cv, 2 sub, 2 des > Z50
MAN inf, arm > PHI
Z36 2 tra > Z62
FIC 2 inf > IND
FIC bom > IND
Placement
IND - 3 arm, 1 repair
Z62 - 2 cv
MAN - 2 arm, inf
JPN 2 inf, 2 art
Income 62
The lack of UK armor in Africa may be a big hurt for you.
well, like I told you, I am no good with the Allies anyway, so the outcome was expected, no?
UK 6
Has $25
6 repair
1 art
5 inf
Combat Moves
Bst
2 inf England
3 ftrs z5
Persia
1 bom Egypt
Combat
Bst
A:
Rolls: 2@1 3@3; Total Hits: 22@1: (6, 3)3@3: (4, 3, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Bst taken with 1 inf + 3 ftrs
Persia
A:
Rolls: 10@4; Total Hits: 510@4: (1, 2, 6, 2, 4, 6, 4, 6, 6, 5)
D:
Rolls: 10@2; Total Hits: 410@2: (5, 1, 6, 3, 1, 1, 2, 5, 6, 5)
Persia cleared
NonCombat Moves
bomber lands Caucasus
inf, aa gun Lib > Egypt
stack Fin > Kar
3 inf, 1 arm > Kar
Mobilization
5 inf, 1 art England
Collect$19
Has $19
That bombing run is confusing. Surely you aren’t going to attack TRJ with a stack of russian arm? And hitting IND doesn’t work because you cannot bring planes…
Italy 6
Spend 9
3 inf
Combat
BUL 2 inf, 3 arm > UKR (inf)
BLK arm > UKR
UKR
Rolls: 2@1 4@3; Total Hits: 22@1: (5, 2)4@3: (4, 6, 2, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
NCM
GER fig > TRJ
ITA arm > BUL
ITA 2 inf > FRA
BLK 2 inf > GER
BLK 2 inf > BUL
Placement
ITA 3 inf
Income 10
That bombing run is confusing. Surely you aren’t going to attack TRJ with a stack of russian arm? And hitting IND doesn’t work because you cannot bring planes…
The cool thing about hope, is when you don’t have it, you are willing to do a lot of confusing things.
US 6
Has $49
Purchases
2 ac
1 dd
1 tnp
1 sub
Save $0
Combat Moves
z51
1 ftr z47
NonCom
ftr returns to z47
dd z47 > z48
2 ftrs WUS > z56
ftr z47 > z56
fleet z45 > z47
5 subs z56 > z57
inf, art Mexico > z43
2 ftrs z3 > Caucasus
dd, AC z3 > z5
Mobilization
2AC, 1 dd, 1 sub, 1 tnp z56
Collect$49
Has $49
Germany 7
Spend 45
5 arm
4 inf, 2 art
Combat
POL 2 inf > BST (inf)
GER 3 fig > BST
GER bom > MOS - sbr
FRA bom > KAR - sbr
BST
Rolls: 2@1 3@3; Total Hits: 02@1: (4, 5)3@3: (5, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
BST 2
Rolls: 2@1 3@3; Total Hits: 22@1: (1, 2)3@3: (6, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
KAR sbr
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 1@6; Total Hits: 11@6: (5)
MOS sbr
Rolls: 1@1; Total Hits: 01@1: (4)
Rolls: 1@6; Total Hits: 11@6: (6)