These are my rules portion excerpt for an upcoming game of mine, this only pertains for oil deposits in Europe except Middle East
7.1 Oil Allocation & HQ Recharge
Your Headquarters (HQ) units have a ‘face value’ (up to a limit of 6 points) that represents their operational capacity. You must ‘recharge’ these face points to use your HQ’s effectively in combat and other operations.
Standard HQ Recharge (Using Oil):
o To increase an HQ’s face value, you spend Oil Chits.
o Each 1 Oil Chit spent will increase an HQ’s face value by +1 point.
HQ Recharge in Snow Months (Special Rule):
o During months designated as “Snow Months” (December, January, February), HQ activations are more costly.
o A full winter activation recharge for an HQ will require 2 Oil Chits to fully replenish its operational value for that activation.
Conducting Combat When Out of Oil (Separate Cost):
o If your supply of Oil Chits is exhausted, you can still choose to conduct combat that requires HQ support.
o However, for each combat round where an HQ is activated while you have no Oil Chits, you must pay a cost of 2 Production Points (PP). This is a penalty for fighting without sufficient oil supply for your HQ’s.
Recharging HQ with Production Points (When Oil is Unavailable):
o You can allocate resources to recharge your HQ chits at the start of a turn, or even immediately after an HQ has been exhausted in combat.
o If you have no Oil Chits available, you have the option to use Production Points (PP) to increase your HQ’s face value.
o When using PP for recharge instead of oil, it will cost you 2 Production Points (PP) for each +1 increase in HQ face value. This is considered “twice the cost” compared to the implicit value of oil for recharge.
National Oil Production Track
o Your National Oil Production Box (printed on the board) indicates how many “HQ-turns” of recharge you may purchase each turn.
o Players may deliberately sabotage their own oil centers to avoid capture. Roll one D6 1-3 success, 4-6 failure.
Oil Plunder
Once the opposition captures an oil center, you can plunder its reserve stocks. Roll one D6 and ADD the printed map value of the oil center. This value is immediate oil replenishment in that nations oil reserves and can be used immediately for more combats.
7.1.2 Oil Resources
o The following oil producing centers below are on the map and produce oil, additional resources if needed costs 1 PP from a player’s treasury.
7.2 Soviet Union Oil Centers
• Baku (Caucasus, Azerbaijan) – 12 PP
• Grozny (Chechnya, North Caucasus) – 4 PP
• Maikop (Adygea, North Caucasus) – 2 PP
• Drohobych–Boryslav (Western Ukraine) – 1 PP
Soviet Total Production : 19
USSR Total Production: 19 PP
7.3 Axis (German) Oil Centers
• Ploiești (Romania) – 6 PP
• Nagykanizsa (Hungary) – 2 PP
• Almásfüzitő (Hungary) – 2 PP
• Pétfürdő (Hungary) – 1 PP
• German Synthetic Output (combined synthetic plants within Germany) – 2 PP
Germany Total Production: 13 PP
• Note: In addition, Germany begins the campaign with 15 PP of Strategic Reserves (one‐time stockpile).
7.4 German Oil Production Bonus
Germany controls limited domestic oil reserves at Ploiesti and, if in Axis hands, Baku. To model this:
• Ploiesti Bonus: Germany gains +2 PP per turn when Ploiesti is under German control.
• Baku Bonus: Germany gains +3 PP per turn when Baku is under German control (maximum 5 PP total oil bonus).
These bonuses are permanent while the hex remains in German possession and are in addition to VC based PP. Note: add 2 PP to the German Players Treasury.
7.5 Rationale & Design Notes
Lower Soviet Start: Reflects initial Soviet industrial losses and delay while relocating factories.
Symmetrical Mobilization: Both sides reach 2 PP/VC by Turn 7, modeling full wartime production after the first winter’s disruption.
Total War Surge (Historical Viability): After Goebbels’ February–March 1943 speech, Nazi Germany did accelerate armaments production significantly—estimated at a ~50% increase over pre speech levels by mid 1943. Modeling the shift from 2 to 3 PP/VC approximates that surge without overstating it. While exact PP values are abstractions, the 3 PP/VC matches documented industrial output growth during the summer of 1943, making it historically plausible.
Persistent Oil Constraints: Germany’s oil bonuses represent Ploiesti (and Baku if captured), ensuring limited resource access remains a strategic factor.
These revisions maintain your core VC based PP mechanics while incorporating key production inflection points supported by historical data: initial Soviet disadvantage recovery, winter mobilization, and Germany’s Total War ramp up.