The Triplea java-based game has an option for “Honorable Victory” here either side wins if it has attained a certain amount of VC’s by end of a round. The Default I believe is 14. The games I’ve played against the (so-called) “Hard-AI” have all been won on this rule. The Axis have clearly lost at this point and I don’t have to go the extra hours necessary to achieve the OOB Victory Conditions. I’d suggest this added rule as it doesn’t change any of the other gameplay.
Please comment this game
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last year, harr harr, on december 29th me and my friends set up a game (G40). we only completed 4 rounds of play in 10 (!) hours…ouch! :D
but i would like to see some somments about the game.
i played the US. but see for yourself and post some critics or strategies for the axis or allies to win this game. i would apreciate it.rock`n roll
2010-12-29.AAM -
The allies have a clear advantage: in the Pacific, japan has been neutered. In Europe, Germany has not made it too far into Russia nor has Italy advanced beyond Egypt. The Royal Air force and Navy across the globe is huge.
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so you see no chance for the axis to win?
i think, the japanese airpower is still a real threat to the us navy. second, small numbers of transport available or nearby to start landing operations for the usa.
in europe, i agree mostly, but i see a big defensive potential in germany. it could stall a lot, couldn´t it?
greetings and thanx for the answer.





