99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Please comment this game
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last year, harr harr, on december 29th me and my friends set up a game (G40). we only completed 4 rounds of play in 10 (!) hours…ouch! :D
but i would like to see some somments about the game.
i played the US. but see for yourself and post some critics or strategies for the axis or allies to win this game. i would apreciate it.rock`n roll
2010-12-29.AAM -
The allies have a clear advantage: in the Pacific, japan has been neutered. In Europe, Germany has not made it too far into Russia nor has Italy advanced beyond Egypt. The Royal Air force and Navy across the globe is huge.
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so you see no chance for the axis to win?
i think, the japanese airpower is still a real threat to the us navy. second, small numbers of transport available or nearby to start landing operations for the usa.
in europe, i agree mostly, but i see a big defensive potential in germany. it could stall a lot, couldn´t it?
greetings and thanx for the answer.