The AA50 game we just finished the US bombed the hell out of Germany. We used the unit counter chips (red-5, gray-1) to show damage. It worded ok. Even if there is a mix-up and chips go flying (which happened) you tend to remember how many damage there was. What seems to get mixed up is how many tanks vs inf you had. Even if you had different colors to show damage (good idea), you might need two damage colors to show increments, other wise you could have towers in some cases. For at least 2-3 rounds Germany was damaged into double digits.
Two basic questions about length and balance
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cheers!
- how long it takes to play the game on average?
- is it balanced? if not, which side has the upper hand?
thanks so much!
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1. If you play until it’s obvious who will win, it takes at most 5 hours since…
2. The game is heavily biased towards Japan, who can guarantee taking India on turn 3. Thus is the reason for the alpha setups -
thanks and thanks
what is the ‘proven’ alpha-set up or normal bid to balance that?
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thanks and thanks
what is the ‘proven’ alpha-set up or normal bid to balance that?
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=2568
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thanks! you rock! :-D





