Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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Caroline Islands
ATK: 2 Inf, 24 Ftr
Rolls: 2@1 24@3; Total Hits: 142@1: (6, 6)24@3: (4, 4, 6, 6, 1, 1, 4, 3, 1, 4, 3, 2, 4, 1, 1, 4, 2, 3, 6, 2, 5, 3, 3, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Sudan
ATK: 4 Inf
Rolls: 4@1; Total Hits: 04@1: (2, 2, 5, 2)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Sudan: Round 2
ATK: 4 Inf
Rolls: 4@1; Total Hits: 14@1: (1, 6, 2, 3)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Belgian Congo
ATK: 1 Inf, 1 Bmr
Rolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (6)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Belgian Congo: Round 2
ATK: 1 Inf, 1 Bmr
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (2)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5)
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**Japan 46
Research (2)**
FailedPurchase ($78)
Repair India ($5), 5 Inf ($20), 1 Art ($24), 1 DD ($32), 1 Ftr ($42), 3 Bmr ($78)Combat
#1) Iwo Jima
2 Inf, 15 Bmr vs 1 Inf
w/ 2 Inf sz59
w/ 15 Bmr Jap
Taken without loss#2) Okinawa (mt)
w/ 1 Inf sz60
Taken without loss#3) Caroline Islands
2 Inf, 24 Ftr vs 1 Inf
w/ 2 Inf, 24 Ftr sz51
Taken without loss#4) Sudan
4 Inf vs 1 Inf
w/ 4 Inf Eaf
Taken without loss#5) Belgian Congo
1 Inf, 1 Bmr vs 1 Inf
w/ 1 Inf Rho
w/ 1 Bmr Eaf
Taken without loss#6) Libya (mt)
w/ 30 Inf, 38 Arm, 1 AA Egy
Taken without lossNoncombat Moves
1 AA Eaf > Sud
1 Inf Rho > Eaf
3 Inf, 1 AA Saf > Rho
1 Bmr Cng > Ind
1 Arm, 1 AA Per > Ind
1 Inf, 1 AA Ind > Bur
3 Ftr Hup > Ind
3 Bmr Jap > Ind
1 Inf Cau > Mos > Bel
1 AA Mos > Arc
15 Bmr Iwo > Jap
3 Ftr sz50 > Sum
4 Ftr sz50 > Aus
11 Ftr + all boats sz50 > sz51
7 Ftr Jap > sz51Mobilize
2 Inf, 1 Art Ind
3 Inf - Sum
1 DD - sz38
1 Ftr, 3 Bmr - JapCollect
$65 + $15 = $80 -
bump
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sorry for the delay, trying to find enough time to sit down and analyze this complicated game fully…
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I completely understand, there’s a lot to look at in this game. :-D
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UK46 - with 61 buys 10 trn, save 1
CM
rockets:
to ger from gbr
to kar from nwy
nwe (2 inf) - 2 inf, 8 ftr (alg) offload in z7, bombard with bat
z38 (des) - 2 hb (mad)
saf () - inf, hb (mad)
egy () - inf, hb (alg)
kar (inf) - inf, hb (fin)
bst (inf) - inf, hb (fin)
cng (inf) - inf, hb (alg), hb (mad)combat:
kar rkt dmg
Rolls: 1@6; Total Hits: 11@6: (4)
ger rkt dmg
Rolls: 1@6; Total Hits: 11@6: (3)
nwe - 2 inf, 8 ftr, bat vs. 2 inf
Rolls: 2@1 8@3 1@4; Total Hits: 42@1: (3, 3)8@3: (6, 3, 4, 1, 4, 2, 4, 6)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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4 dmg to kar
3 dmg to ger
nwe twlo infz38 - 2 hb vs. des
Rolls: 2@4 2@4; Total Hits: 22@4: (1, 2)2@4: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
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z38 cwol
kar - inf, hb vs. inf
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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kar cwol
bst - inf, hb vs. inf
Rolls: 1@1 2@4; Total Hits: 21@1: (2)2@4: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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bst cwlo inf
cng - inf, 2 hb vs. inf
Rolls: 1@1 2@4 2@4; Total Hits: 41@1: (5)2@4: (4, 3)2@4: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
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cng cwol
NC
gbr - hb (saf), 2 hb (cng), hb (kar), hb (bst), 5 inf, art (alg)
wus - inf (wca)
feq - 10 inf, art, arm (waf), hb (egy), 2 hb (z38)
nwy - 29 inf, art, 2 AA (fin)
z7 - all z12 fleet, 4 ftr (nwe) to 2 UK acc
z12 - 4 ftr (nwe)place 10 trn (z7)
war bonds:
Rolls: 1@6; Total Hits: 11@6: (6)
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collect 31 + 6 wb = 37, has 38
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**Italy 46
Purchase ($19)**
Repair Italy ($6), 4 Inf ($18), $1 SavedCombat
#1) Northwest Europe
2 Inf, 2 Ftr vs 1 Inf
w/ 2 Inf, 2 Ftr Ger#2) South Africa
4 Inf vs 1 Inf
w/ 4 Inf Rho#3) Lenningrad
1 Inf, 1 Ftr vs 1 Inf
w/ 1 Inf Bel
w/ 1 Ftr Mos -
Northwest Europe
ATK: 2 Inf, 2 Ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 1)2@3: (4, 6)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1)
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South Africa
ATK: 4 Inf
Rolls: 4@1; Total Hits: 04@1: (3, 6, 3, 5)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
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South Africa: Round 2
ATK: 4 Inf
Rolls: 4@1; Total Hits: 04@1: (5, 6, 6, 4)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5)