Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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Usa tech, has 4
Rolls: 4@6; Total Hits: 44@6: (3, 6, 3, 2) -
chart 2 breakthrough
1-3 = jets
4-6 = improved shipyards
Rolls: 1@6; Total Hits: 11@6: (6) -
USA discovers improved shipyards
with 57 the usa buys 7 subs, 2 acc
CM - none
NC
cng - 2 inf, AA (eaf), 2 ftr (wca)
gbr - hb (eca), 5 ftr (wca)
bra - 10 inf, 10 arm (pan)
z18 - all fleet from z20 except 6 trn go to z10, 4 ftr (wus), 6 ftr (gbr)
far - 10 inf, 2 art, 6 arm, AA (bry)
wca - 4 ftr (bry)
z38 - 2 ftr (bry)
eca - 6 inf (eus)
z51 - 4 subs (z57)place 7 subs, 2 acc (z10)
collect 57, has 57
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**Germany 33
Purchase ($62)**
3 Inf ($9), 6 Sub ($45), 1 IC ($60). $2 SavedCombat
#1) London
8 Inf, 2 Art, 6 Arm, 16 BB vs London
w/ 8 Inf, 2 Art Nwe via 8 Trn sz6 > sz7
w/ 6 Arm Nwy via 8 Trn sz6 > sz7
w/ 16 BB sz6 > sz7 -
London: Round 12
ATK: 8 Inf, 2 Art, 6 Arm, 16 BB
Rolls: 6@1 4@2 6@3 16@4; Total Hits: 176@1: (5, 2, 2, 2, 5, 3)4@2: (5, 5, 1, 6)6@3: (3, 5, 1, 2, 1, 1)16@4: (2, 4, 3, 5, 4, 5, 5, 3, 5, 3, 2, 1, 3, 6, 2, 2) -
**Germany 33
Purchase ($62)**
3 Inf ($9), 6 Sub ($45), 1 IC ($60). $2 SavedCombat
#1) London
8 Inf, 2 Art, 6 Arm, 16 BB vs London
w/ 8 Inf, 2 Art Nwe via 8 Trn sz6 > sz7
w/ 6 Arm Nwy via 8 Trn sz6 > sz7
w/ 16 BB sz6 > sz7
Held with loss of 17 InfNoncombat Moves
1 DD sz6 > sz12
Fleet sz6 > sz7
2 Ftr Fra > sz7
5 Art Ger > Fra
4 Inf, 7 Arm Nwe > Fra
1 AA Nwe > Ger > PolMobilize
3 Inf - Ger
3 Sub - sz5
3 Sub - sz6
1 IC - FraCollect
$62 + $2 Saved = $64 -
German NCM:
4 Inf Bel > Kar**Japan 33
Purchase ($56)**
4 Inf ($12). $44 SavedCombat
#1) Sea Zone 37
10 Ftr, 9 Bmr vs 1 CA, 3 BB, 4 Trn
w/ 10 Ftr, 9 Bmr Yun#2) Buryatia
5 Inf, 35 Arm vs 1 Inf
w/ 5 Inf, 35 Arm, 1 AA Man#3) Kiangsu
1 Inf, 2 Bmr vs 1 Inf
w/ 1 Inf Sui
w/ 2 Ftr Yun
w/ 2 Bmr Jap Man#4) French Indochina
1 Inf, 2 Ftr, 2 Bmr vs 1 Inf
w/ 1 Inf, 2 Ftr, 2 Bmr Yun#5) Burma
3 Inf, 2 Arm, 1 Ftr, 1 Bmr vs 1 AA, 2 Art, 1 Arm
w/ 3 Inf, 2 Arm, 1 Ftr, 1 Bmr Yun#6) Sudan
1 Inf, 2 Ftr vs 1 Inf
w/ 1 Inf, 2 Ftr Egy#7) India
4 Ftr, 3 Bmr vs 2 Inf
w/ 1 Ftr Egy
w/ 3 Ftr Yun
w/ 3 Bmr Nov -
Sea Zone 37
ATK: 10 Ftr, 9 Bmr
Rolls: 10@3 9@4; Total Hits: 1110@3: (5, 2, 3, 1, 3, 4, 1, 4, 3, 4)9@4: (1, 5, 5, 6, 6, 3, 1, 2, 4)DEF: 1 CA, 3 BB, 4 Trn
Rolls: 1@3 3@4; Total Hits: 41@3: (1)3@4: (1, 3, 3) -
Buryatia
ATK: 5 Inf, 35 Arm
Rolls: 5@1 35@3; Total Hits: 125@1: (6, 2, 5, 5, 5)35@3: (5, 5, 1, 5, 2, 1, 4, 4, 5, 4, 5, 6, 6, 1, 3, 5, 1, 3, 4, 1, 2, 4, 2, 6, 5, 6, 5, 6, 5, 4, 5, 4, 2, 6, 2)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Kiangsu
ATK: 1 Inf, 2 Ftr, 2 Bmr
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (5)2@3: (3, 2)2@4: (1, 1)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
French Indochina
ATK: 1 Inf, 2 Ftr, 2 Bmr
Input ErrorThere was an error in your dice throw: "/>1 Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
French Indochina
ATK: 1 Inf, 2 Ftr, 2 Bmr
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (5)2@3: (1, 3)2@4: (4, 5) -
That is your infantry roll in the post before last, in the past I have always used whatever that roll is, is you wish me to reroll your Inf let me know.
Burma
AA: 1 Ftr, 1 Bmr
Rolls: 1@1 1@1; Total Hits: 21@1: (1)1@1: (1) -
Burma
ATK: 3 Inf, 2 Arm
Rolls: 3@1 2@3; Total Hits: 33@1: (4, 3, 1)2@3: (1, 2)DEF: 2 Art, 1 Arm
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (4) -
Sudan
ATK: 1 Inf, 2 Ftr
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (3, 4)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Well you’re 6/6 of hitting my planes so far…
India
ATK: 4 Ftr, 3 Bmr
Rolls: 4@3 3@4; Total Hits: 34@3: (4, 2, 2, 6)3@4: (5, 3, 6)DEF: 2 Inf
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
No need to reroll the Inf that’s fine. Remember that I have radar though for future rolls so you don’t roll thinking it only hits at 1. I movedhastily with UK last time and didn’t notice you moved your whole airforce to yun until I was in noncom :|
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No need to reroll the Inf that’s fine. Remember that I have radar though for future rolls so you don’t roll thinking it only hits at 1.
Thanks for the reminder, I keep forgetting… doesn’t seem you need it thought.
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Sea Zone 37
ATK: 10 Ftr, 9 Bmr
DEF: 1 CA, 3 BB, 4 Trn
\i just noticed you didn’t declare what casualties you took in this battle before continuing on. maybe you have a system that you always take the cheapest casualties? if not, you need to declare the casualties for each battle before proceeding to the next. you can’t do a bunch of battles then declare all casualties in one post at the end.
no big deal, but just for going forward please confirm that you agree.
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Sea Zone 37
ATK: 10 Ftr, 9 Bmr
DEF: 1 CA, 3 BB, 4 Trn
\i just noticed you didn’t declare what casualties you took in this battle before continuing on. maybe you have a system that you always take the cheapest casualties? if not, you need to declare the casualties for each battle before proceeding to the next. you can’t do a bunch of battles then declare all casualties in one post at the end.
no big deal, but just for going forward please confirm that you agree.
Yes I always take cheapest unless I state otherwise… I can start listing casualties if it would make it easier.





